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The Conker series is a spin-off of the Donkey Kong series, based on the main character Conker's first appearance in Diddy Kong Racing. Many elements of the Donkey Kong series and the Conker series were developed by Rare, a second-party company once owned by Nintendo. The stars of the series are Conker and his girlfriend Berri. They have confronted many strange villains throughout the course of the series. Besides Diddy Kong Racing, there have been three games in the Conker series: the child-friendly Conker's Pocket Tales, and the mature games for adults Conker's Bad Fur Day and Conker: Live & Reloaded. The first two titles were licensed by Nintendo, while the last title was licensed by Microsoft. After Rare's founders and Nintendo sold their shares of Rare, the company was briefly a third-party developer before being purchased by Microsoft, then becoming one of its first-party developers.

GamesEdit

Diddy Kong RacingEdit

Main article: Diddy Kong Racing

Conker's Pocket TalesEdit

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Conker's Pocket Tales was a game released by Rareware in 1999. It was a simple overhead adventure game, starring Rare character Conker the Squirrel in a dual-format cartridge that served as both an original Game Boy game and a Game Boy Color game. While the two versions both co-existed on the same cartridge, only one could be played on the appropriate system. There were actually several differences in the layouts of worlds, so it was really two games in one. The game was lighthearted in nature, and designed to appeal to younger gamers (or older gamers young at heart). It was intended to serve as a precursor to the planned N64 title Twelve Tails: Conker 64, however that game ultimately ended up being massively re-tooled into Conker's Bad Fur Day, an "adult" title featuring profanity and scatological humor. Conker's Pocket Tales can thus be seen as somewhat of an anachronism in the Conker franchise, as it represents an intended direction for the series which has since been abandoned.

StoryEdit

Berri, Conker's girlfriend, decides to throw Conker a surprise birthday party. However, the Evil Acorn jumps out of the cake and kidnaps Berri and the presents. Conker then has to save Berri and get his presents back. In the end, Conker rescues Berri and the Evil Acorn gets away, claiming that he'll be back.

Conker's Bad Fur DayEdit

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Conker's Bad Fur Day is a game created by Rare, Ltd. for the Nintendo 64.

ProductionEdit

Conker's Bad Fur Day, originally known as Conker's Quest and later Twelve Tails: Conker 64 was to be a game similar to Conker's Pocket Tales, an overly cutesy game geared towards younger gamers. It was only after Rare realised that the game would probably be ridiculed and ignored like Conker's Pocket Tales was, that Rare decided to heavily revamp the game, giving it an extremely large amount of adult themes.

StoryEdit

The opening cut scene of the game shows Conker, seated on a large, golden throne drinking a glass of milk. Inside Conker's throne room are several bizarre creatures; it is only after introductions are done that Conker tells his story. After a night of heavy drinking, Conker, extremely drunk, ends-up wandering away into the night in the direction opposite of his house. Passing out, Conker wakes up later in a strange land ruled by the evil Panther King. The chapters of Conker's Bad Fur Day are as follows:

  • Hungover: Waking up in a field, Conker finds himself dazed and confused and must deal with a scarecrow named Birdy and find his way past an annoying Gargoyle.
  • Windy: The overworld of the game, Windy is named after the giant, prominent windmill located in the area.
  • Barn Boys: Taking place in a large barn and the surrounding area, the boss of this area is a giant, missile-wielding robot named the Haybot.
  • Bats Tower: Conker has to navigate his way through a gigantic safe filled with creatures such as living cogs and Fire Imps. The boss of this area is The Boiler.
  • Sloprano: A chapter consisting mostly of Conker's battle against the Great Mighty Poo on Poo Mountain.
  • Uga Buga: A chapter mostly taking place in a prehistoric world filled with such things as cavemen and dinosaurs. The boss of this area is a giant, egotistical caveman named Buga the Knut.
  • Spooky: A chapter consisting mostly of Conker, transformed into a bat by his vampire ancestor, Count Batula, capturing and feeding villagers to Count Batula. After Batula is killed, Conker must fight his way out of Batula's mansion using a shotgun to kill off zombies.
  • It's War: Conker, along with his ally, Rodent, must fight their way out of a Tediz base. The boss of this level is the Experiment.
  • Heist: The final chapter of the game, Conker and Berri find themselves participating in a robbery of the Feral Reserve Bank for the mob boss Don Weaso. The boss of this area is a giant, alien monster named Heinrich.

GameplayEdit

Conker's Bad Fur Day was hailed as revolutionary, possessing superb graphics and sound, for this, Conker's Bad Fur Day is often hailed as one of the best Nintendo 64 games. Like Donkey Kong 64, Conker's Bad Fur Day was not simply a platform game, more or less an adventure one. Conker is capable of using not only his fists in combat, but also makeshift melee weapons and firearms.

MultiplayerEdit

The multi-player mode in Conker's Bad Fur Day is often sited as one of the games best features, having a diverse amount of playability. The various multi-player modes are as follows:

  • Death Match: A standard, "kill-everyone else" game.
  • War: Features the war between the Squirrels and Tediz.
  • Heist: Players play as either Mr. Yellow, Mr. Blue, Mr. Green and Mr. Red, weasel gangsters working for Don Weaso. Players have to steal as much money as possible from a poorly guarded bank.
  • Raptor: Players can either be a team of Uga Bugas hunting for raptor eggs or a team of raptors on the job to feed their baby dino some caveman flesh.
  • Beach: A group of French refugees are attempting to evade the Tediz and make it to the pickup point alive. Players can either be a French squirrel trying to get across a beach or a Tediz soldier who has to stop any and all Frenchies from getting to the pickup point.
  • Race: Players must race against one another on lava-proof hoverboards.
  • Tank: Players must blast and kill each other using tanks.

PortsEdit

A port of Conker's Bad Fur Day, called Conker: Live & Reloaded, was made for the Xbox and Xbox 360. Conker: Live & Reloaded was met with much criticism, due to being extremely censored and "untrue" to the original.

TriviaEdit

  • Banjo and Kazooie make two small cameos in Conker Bad Fur Day. Banjo's severed and stuffed head can be seen mounted above a fireplace while Kazooie's head can be found being used as the handle of an umbrella.
  • Conker's Bad Fur Day has a large amount of movie parodies in it; some of these parodies include A Clockwork Orange, Alien, The Matrix and Saving Private Ryan, among others.
  • According to the Official Nintendo Player's Guide, the events of Conker's Bad Fur Day takes place on March 5th, 2001.[1]

Conker: Live & ReloadedEdit

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Conker: Live & Reloaded is a remake of Conker's Bad Fur Day. The game was released for Microsoft's Xbox. Conker: Live & Reloaded features improved graphics, a different multiplayer (with online capabilities), and changes to gameplay elements of the original adventure.

TriviaEdit


CharactersEdit

BerriEdit

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Berri is Conker's somewhat dim, yet loving girlfriend and confidant. Berri's first appearance was in the game Conker's Pocket Tales. Planning a surprise party for Conker, Berri was kidnapped by the Evil Acorn, who had jumped out of the cake she had made for Conker. After some adventuring, Conker managed to track down the Evil Acorn, defeat him and rescue Berri from his grasp. Berri next appeared with a drastically altered appearance in Conker's Bad Fur Day. In this game, Conker's goal was to return home to Berri after becoming drunk and lost in the Panther Kingdom. During the Conker's adventure, Berri was kidnapped from their home by a rock monster and forced to dance in a cage at the Rock Solid Nightclub. Later in the game, Conker stumbled upon the nightclub and his girlfriend. He managed to rescue Berri from the club, but she did not recognize Conker due to his caveman disguise. As such, she simply ran off to the club's owner, the mafia boss Don Weaso, while Conker grabbed some cash left behind in the cage. Before he could escape the nightclub, the bouncer intercepted Conker and brought him before Don Weaso for stealing the Don's money. When Conker arrived at the Don's headquarters, he saw Berri, who was giving Don Weaso a back massage. She still did not recognize Conker the "caveman," and eventually left to "powder her nose." Conker next ran into Berri outside the Federal Reserve Bank. Berri was in the process of robbing the bank for Don Weaso. With help from Conker, Berri managed to clear out all of the bank's guards and make it to the vault. It is there that Berri and Conker were ambushed by Don Weaso, the Panther King and The Professor. The bank heist was actually a set-up planned by the trio – Don Weaso was paid to deliver Conker to the Panther King so that the red squirrel could be installed by The Professor as a replacement leg for the King's coffee table. Before Conker could react, Don Weaso was ordered to gun-down Berri, as the Panther King only needed Conker, not her. A horrified Conker was forced to watch as Berri's body was riddled with bullets. She eventually died in Conker's arms. It is not elaborated upon as to what happened to Berri's body afterwards, but it can be assumed it was sucked into outer space, along with the Panther King's remains and the still living Professor during Conker's battle with Heinrich.

Physical AppearanceEdit

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In Conker's Pocket Tales Berri was no taller than Conker and had reddish-brown fur. In Conker's Bad Fur Day, Berri was completely redesigned. She was now at least twice as tall as Conker, had gray fur, as well as a curvaceous body.

PersonalityEdit

Though little of Berri's personality is shown in Conker's Pocket Tales, she was presumably kind and cheery much like Conker was in this game. In Conker's Bad Fur Day, Berri was portrayed as somewhat naive and ditzy. For example, she does not recognize Conker at the Rock Solid Club or at Don Weaso's headquarters, even though his caveman "disguise" does not conceal Conker's face, body or voice. Additionally, she has a stereotypical "valley girl" accent (which can be seen early in the game, when listening to her answering machine message) and all of her possessions are entirely pink. Conker and Berri appear to have had a close relationship when she was alive, although she was frustrated by Conker's regular drinking at The Cock and Plucker. When she was first introduced to Conker's bar friends, they all agreed the two made an "unlikely couple" as Conker is "short, impatient and cute" whereas Berri is "tall, impatient and cute." Because of these differences, Conker's friends thought Conker and Berri's relationship would "end in tears,"Template:Refneeded which indeed it did, but only because Berri was murdered by Don Weaso. Lastly, Berri appears to be a well-known sex symbol in Conker's world, possibly explaining her abduction by the Rock Solid Nightclub.

TriviaEdit

ConkerEdit

Main article: Conker

Conker the Squirrel, or simply Conker, is the main character of the game. His trademarks include his red fur, and his big, bushy tail.

Count BatulaEdit

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Count Batula is a gray, vampire squirrel in the game Conker's Bad Fur Day. When first encountered by Conker, Count Batula acts extremely pleasent, greeting Conker warmly and giving him food and wine. It is only when a mob of angry villagers come to attack Batula's castle that Count Batula reveals his true nature to Conker. He had planned on killing Conker and draining his blood, but upon realizing Conker was his great, great, great, great, great grandson, Batula had decided to try and convince Conker to join his side. When Conker refuses to aid Batula, the evil vampire simply transforms Conker into a tiny Vampire Bat and commands him to bring Batula villagers to feed on. Eventually, after draining several villagers, Batula becomes somewhat overweight which causes the ropes from which he hangs from to snap and falls into the giant grinder that he used to liquefy those he had devoured. His destruction returns Conker to his original squirrel form.

Don WeasoEdit

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Don Weaso is a weasel and a high-ranking mob boss in the game Conker's Bad Fur Day. Conker first meeting with Don Weaso is less then pleasant. While in the Rock Solid Nightclub, Conker had stolen a large amount of cash that had belonged to the Don. Don Weaso offers two choices to Conker: death, or do an "odd job" for the mobster. Accepting Weaso's "job", Conker found himself transporting a bomb which was meant to massacre several dozen Uga Buga cavemen. After doing his deed, Conker's debt to Don Weaso is repaid and the squirrel is advised by Weaso to skip town and never show his face around him again. Conker eventually does meet Weaso again, outside the Feral Reserve Bank. Once again, Conker finds himself employed to do a job for Weaso. Conker, along with his girlfriend, Berri, are to take out the bank's guards and rob the place. Clearing the bank of it's occupants, Berri and Conker enter the bank's vault; it is there the two encounter the Panther King. It seems the entire robbery was a set-up by Don Weaso, who had been hired by the Panther King and his assistant, The Professor, to capture Conker. Before Conker can attack the trio of villains, Don Weaso, under orders from the Panther King, guns-down Berri before Conker's eyes. Don Weaso was last seen fleeing the bank vault at the sight of Heinrich, the Professor's pet Xenomorph, which had burst forth out of the Panther King's chest. Don Weaso also appears in the multi-player mode Heist in Conker's Bad Fur Day. After beating one of his associates with a baseball bat for "showing no respect," Weaso has four of his other minions, Mr. Yellow, Mr. Green, Mr. Blue and Mr. Red, rob the Feral Reserve Bank.

TriviaEdit

  • Much of Don Weaso's dialogue in the Heist multiplayer mode is taken directly from the mob-related film, Reservoir Dogs.

FangyEdit

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Fangy the Raptor is a large, green, hostile dinosaur and an ally of Conker in the game Conker's Bad Fur Day. Fangy is kept as a reluctant pet of the giant, egotistical caveman Buga the Knut, who uses Fangy in his coliseum to shred anyone who opposes Buga's rule. After Fangy is set loose to capture/devour Conker, the squirrel manages to get on the dinosaurs back and use him as a steed to attack any nearby Uga Buga cavemen. Conker also utilizes Fangy in battle against the dinosaurs former master, Buga. After Conker defeats and kills Buga with exposure-related embarrassment, Fangy, who had grown attached to Conker, begins to follow him around. Conker manages to get rid of Fangy by tossing the bone from a decapitated Uga Buga into Fangy's pen. The dinosaur, running to fetch the bone from his pen, gets trapped in there when Conker closes the pen door.

GreggEdit

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Gregg, the Grim Reaper (also known as Death) is the personification of death in the Conker series. Gregg appears in Conker's Bad Fur Day. Gregg first appears to Conker when he dies for the first time. At first Gregg plans on taking Conker to the after-life, but then realizes he is a squirrel and thus practically immune to death (due to extra lives). After telling Conker this, Gregg transports him back to the land of the living. Gregg later appears in the level "Spooky", here he gives Conker a shotgun. Despite being the grim reaper, Gregg is less than frightful. He is extremely diminutive in height and has a squeaky voice. In order to sound more scary Gregg uses a megaphone (which has a habit of breaking). Gregg also has an extreme hatred of cats due to the fact that they have nine lives and thus take forever to claim. He has recently discovered that there are "fish versions" of cats; suffice to say he now harbors a hatred of catfish.

Panther KingEdit

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The Fabled Panther King, also known as The Fairy Panther King but usually called the Panther King, is a giant, anthropomorphic panther and one of the main villains of the game Conker's Bad Fur Day. Though the Panther King's past is somewhat muddied, it is known that he is apparently more than three-hundred years old. During the "Milk Wars", the Panther King aided the Kulas of Conk, an early race of squirrels, in fighting the Weasel King and his minions. The Panther King eventually came into power when he usurped the Weasel King, cutting off his legs and stealing his armies. While in power, the Panther King betrayed the Kulas of Conk, defeating them in war and banishing them from the kingdom, which he re-christened the "Panther Kingdom". Centuries later, a new war began, between The Squirrles faction and the Tediz, the Panther King's robotic, teddy bear minions. Seemingly ignorant of the war, the Panther King showed more concern for his coffee table, which had a broken leg. The Panther King eventually charged his handyman, The Professor (who may in fact be the aforementioned Weasel King), with repairing the coffee table, threatening the Professor with the "duct tape" if he failed to repair the table. After several failed attempts to capture Conker, a red squirrel whom the Professor planned on replacing the broken table leg with, the Panther King and the Professor eventually made a deal with the mob boss Don Weaso: in exchange for bringing Conker to the Panther King, Don Weaso would be given an extremely large amount of cash. Conker and his girlfriend, Berri were eventually captured by the Panther King and the Professor after a bank robbery set-up by Don Weaso. After Don Weaso gun-down Berri, the Professor then began to ramble about "hatching cycles". Demanding to know what the Professor was talking about, the Panther King got a violent surprise when he was torn open by an alien monster. It seems the Professor had betrayed the Panther King, having implanted an alien egg in him at an unspecified time, knowing it would kill him. After the Panther King is killed, the Professor raises the room he, Conker and the alien, whom the Professor had dubbed "Heinrich" are in, into outer space. During Conker's battle with Heinrich, the Panther King's body, along with the Professor himself, was sucked into space through an airlock Conker had blown open while battling Heinrich. In the multiplayer mode of Conker: Live and Reloaded, which takes place before the events of Conker's adventure, the Professor used a machine to go 200 years into the future, where there he found the The Thing, which was the Panther King, with his chest ripped open by Heinrich long ago. It is possible, that by going into the future, it resulted in a paradox in which the Professor, after seeing the Panther Kings body, planted the Xenomorph in the King back in the past, which resulted in him being the way he was when he found him in the future.

Professor Von KripplespacEdit

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Professor Von Kripplespac is an insane weasel scientist and one of the main antagonists of the game Conker's Bad Fur Day. Though much of the Professor's past is unknown (which was later revealed in Conker: Live and Reloaded), what is known is that he was the one who revived the production of the Tediz: killer, robotic teddy bears. Von Kripplespac is the Panther King's handyman, reduced to making and repairing such things as furniture instead of creating weapons of mass destruction, though both are achieved if Conker dies by falling, which is rather easy to do. One day, the Panther King charged the Professor with the "responsibility" of repairing the king's wobbly table. If the Professor failed, the Panther King threatened to use the "duct tape" on him. An extremely disgruntled Professor decided to simply use a red squirrel sighted several times in the last few days as a replacement leg for the table. After several failed attempts at capturing Conker, the Panther King and the Professor decided to make a deal with the mob boss Don Weaso: in exchange for bringing Conker to the pair of villains, Weaso would receive an extremely large sum of cash. Ambushing Conker in a bank vault of the Federal Reserve Bank, the Professor, after Berri is murdered, begins to ramble about "hatching cycles". The Panther King, asking what the Professor is talking about, gets a horrific surprise as he is torn apart internally by an alien creature whom the Professor names "Heinrich". With the flick of a switch, the Professor manages to raise the bank vault into outer space. In the end the Professor is killed when Conker, in an attempt to defeat Heinrich, opens an air lock in the room. Von Kripplespac, along with all the oxygen in the room, gets sucked into to space where he presumably suffocated to death.

TriviaEdit

  • It is hinted at that the Professor may be the unnamed, weasel king whom the Panther King usurped during the "Milk Wars".
  • The Professor bears a minor resemblance to Snide, a weasel ally of Donkey Kong.

RodentEdit

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Rodent is a soldier of Squirrel High Command military faction in Conker's Bad Fur Day. He is a blue/gray squirrel with large glasses and an ally of Conker. When Conker first discovers Rodent, he is tied up in a Tediz base and about to be executed by a firing squad. After defeating Rodent's captors and freeing Rodent, the soldier squirrel decides to aid Conker in sabotaging the Tediz base. Due to the fact that Rodent wears a prototype, indestructible armor, he actually allows Conker to use him as a shield as the two squirrels navigate their way through the Tediz base. After clearing their way through the bulk of the Tediz base, Conker and Rodent happen to come upon a little girl. Conker decides to rescue the girl, with a cash reward in mind. After saving the little girl, however, Rodent arrives and stops Conker from falling for the girl's trap. Eventually the girl reveals her true nature, she is a part of an abomination simply dubbed "The Experiment". Conker and Rodent are forced to do battle against the giant monster in a Class Twenty-Two Tank. After the Experiment's body is destroyed, the little girl portion of the creature sends several Spider Mine at Conker's tank. The mechanical bombs end up blowing up the tank with Rodent still in it. Conker, thinking Rodent to be dead, quickly flees the scene as the little girl had activated the self-destruct mechanism in the Tediz base. Seconds before the base explodes, Rodent manages to become conscious again. However, before Rodent can act, the base explodes. Rodent survives the explosion of the base thanks to his armor. Instead of being blown to smithereens, Rodent was sent sailing through the air and ended-up crashing into the windmill in Windy. When Conker and Rodent next meet it is in the rubble of the aforementioned windmill, Rodent having destroyed it when he landed. After a brief conversation the two squirrels part ways, with Conker referring to Rodent as an "idiot" under his breathe. Rodent was last seen in "Conker the King's" recently aquired castle in the closing cinema of Conker's Bad Fur Day. He asks Conker if he can be the general of his military, but Conker does not reply.

BossesEdit

The ExperimentEdit

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The Experiment is a bizarre being that is actually two characters in one, the Experiment itself and the Little Girl attached to the creature's arm. The Experiment is also one of the bosses in the game Conker's Bad Fur Day.

The ExperimentEdit

The Experiment resembles a giant Tediz without eyes and with stitch marks all over it. Instead of regular legs, the Experiment has mechanical, spider-like ones jutting out of it's robotic lower-body. The Experiment's left arm has also been replaced with a large mechanical claw. Since the Experiment is virtually mindless it takes orders from the Little Girl, who replaces it's right hand. The Experiment is armed with a variety of weapons which includes two mini-guns, two missile launchers, two laser-cannons and a circular saw attached to its robotic claw.

The Little GirlEdit

An unnamed gray squirrel with blond hair and a blue dress. When Conker and Rodent first encounter the Little Girl, she feigns innocence and claims that the Tediz had kidnapped here. To the protests of Private Rodent, Conker decides to save the Little Girl, thinking he'll be rewarded with cash. When Conker approaches the Little Girl, she and the Experiment, whose right hand she is crudely stitched to, attack. Conker and Rodent are forced to battle the Experiment/Little Girl in a tank. After dodging barrages of projectiles, Conker and Rodent manage to blow-up the Experiment. From the smoldering remains of the Experiment, the Little Girl rises and, after blowing-up Conker's tank with Rodent in it, begins to taunt Conker and activates the self-destruct mechanism in the Tediz base. When last seen, the Little Girl was laughing maniacally as her head spun around in a demonic manner. Due to the fact the Experiment is mindless, the Little Girl acts as the "brains and eyes" to the abomination, who is the being's "brawn."

Great Mighty PooEdit

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The Great Mighty Poo, also known as Sloprano, is a giant creature made of fecal matter and one of the bosses in the game Conker's Bad Fur Day. The Great Mighty Poo resides on Poo Mountain where he spends his time singing opera, eating sweet corn and attacking anyone who ventures into his turf. When Conker ventures through Poo Mountain, he is attacked by a feces-throwing Great Mighty Poo who insists on singing a thematically appropriate song throughout his battle with Conker. In order to injure the Great Mighty Poo, Conker must hurl giant rolls of toilet paper into his mouth. After enough hits, he breaks the door with the roll of money and the lever to flush the Great Mighty Poo. Conker finally destroys the Great Mighty Poo by flushing him down a giant toilet/drainage system.

HeinrichEdit

File:Heinrich.jpg

Heinrich is a member of the alien species known as the Xenomorphs, he is also the final boss of the game Conker's Bad Fur Day. Heinrich was created when The Professor secretly implanted an alien egg he had somehow gained possession of into his master, the Panther King in an attempt to kill him. The alien ends up hatching right after Conker is betrayed by the crimeboss Don Weaso and handed over to the Panther King and the Professor. The egg hatches into a chestburster which subsequently bursts out of the Panther King's chest, killing him. After Conker's girlfriend Berri is killed by Don Weaso (who flees at the sight of Heinrich) the Professor raises the entire room they are in into outer space. The mad weasel then names his newly born pet Heinrich. Heinrich soon engages Conker in battle, Conker must avoid the monstrous creature and pull a nearby lever, this will open an airlock in the room. The Professor gets sucked into the void of space and dies; however, Heinrich manages to remain in the room and lunges at Conker. Conker must obtain a mechanical power suit in a nearby room to even his odds in battle. Conker must fight the rogue alien and knock him out the airlock. When Heinrich is knocked into space (but still does not die) everything in the game (except Conker) freezes and a Rareware programmer appears. The programmer says that a glitch has occurred and that he is here to repair it. Suddenly Conker gets an idea, he says to the programmer that he will tell everyone about the glitch that occurred unless the programmer makes it so Conker defeats Heinrich completely. The programmer agrees to do this. Suddenly everything returns to normal and Heinrich is transported into the Panther King's throne room. Before the alien monster can do anything he is hacked apart by Conker with a katana.

TriviaEdit

  • The entire battle between Conker and Heinrich is a parody of Ripley's climatic battle with the Xenomorph Queen in the movie Aliens. The fight is also a parody of the battles Mario has with Bowser in Super Mario 64. In both games, the hero has to grab the villain by the tail, swing them around in a circle, then throw them in a specific direction. Like the final battle with Bowser, Conker must correctly toss Heinrich three times.

EnemiesEdit

TedizEdit

File:Tediz.jpg

The Tediz are large, robotic teddy bears. They are enemies in Conker's Bad Fur Day. Who first created the Tediz is unknown; what is known is that they were first used during the Milk Wars. These early Tediz, unlike the modern ones seen in Conker's Bad Fur Day, possessed many defect, the most obvious one being that they were made a highly-flammable material and their eyes had a habit of falling off. Three hundred years after the Milk Wars, the Tediz were re-commissioned by a weasel scientist named "The Professor," who re-designed them and made them more durable. The Tediz were then used as soldiers by the Professor against the Squirrel High Command in a war, which was started for reasons unknown. They are known to be suicidal, even to the point of pulling out a live stick grenade and charging at their enemies in a kamikaze attack. During his adventures through the Panther Kingdom, Conker encountered the Tediz several times. He was even forced into infiltrating a Tediz base, which was subsequently destroyed when it self-destructed, destroying hundreds of Tediz soldiers.

SpeciesEdit

GoblingEdit

The Goblings are a race of goblin-like creatures from Conker's Bad Fur Day. Goblings are located throughout most regions of the Panther Kingdom, albeit in small numbers. There are three classes of Goblings featured throughout the game: Clang Goblings, Other Goblings, and Monk Goblings.

Clang GoblingEdit

File:Clang Gobling.jpg

Clang Goblings are green Goblings that wear round, spiked armor. They are typically found swimming in or walking near bodies of water. It is possible their armor and water-based mannerisms are somehow connected to the mechanical fish-like creatures of the same name.

Other GoblingEdit

Other Goblings are a class of large purple Goblings that act as the servants of other creatures and for various political factions. They are generally altruistic, and will even sacrifice themselves to aid their masters.

Monk GoblingEdit

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Monk Goblings are short yellow Goblings that wear red robes. They are typically seen reading large stone tablets. If someone happens to stand on their tablets, the Gobling will flip him or her off the tablet, sending them far away so that the Gobling may continue reading. Near the beginning of the game, Conker throws up on a Monk Gobling standing outside The Cock and Plucker. Brother Clavius, author of Birdy Brand Manuals Presents the Survival Guide to the Panther King's Kingdom: Squirrel Edition, is a Monk Gobling.

MovesEdit

ItemsEdit

Anti-Gravity ChocolateEdit

Anti-Gravity Chocolate, also known simply as "chocolate," is a common item that appears throughout Conker's Bad Fur Day. As its name suggests, Anti-Gravity Chocolate is a special type of chocolate that can hover above the ground, defying gravity. Anti-Gravity Chocolate was invented by the Professor, who knocked the chocolate out of his window in the Panther King's Castle to start a "clean slate," freeing up his time in order to solve the Panther King's milk table problem. The special type of chocolate started to appear throughout the Panther Kingdom thereafter. This event occurs after Conker completes the ungover chapter of the game. Chocolate itself represents the health meter of Conker. The squirrel starts with three pieces of chocolate, but can have a maximum of six pieces by simply finding more Anti-Gravity Chocolate. Eating a piece of Anti-Gravity Chocolate recovers one "bar" of Conker's health. Additionally, Anti-Gravity Chocolate tends to reappear after Conker exits and reenters an area. When Conker loses all of his chocolate, he will die and will lose an extra life. If he loses all his extra lives, he gets a Game Over, either becoming "lost" forever or becoming the "fourth leg" of the Panther King's milk table. Anti-Gravity Chocolate is a parody of the common video game convention of having items and power-ups hover just above the ground for no apparent reason.

CashEdit

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File:Conker Cash LR.jpg

Cash (also known as dollars, money, etc.) is a major collectible in Conker's Bad Fur Day. Cash is the primary form of currency in the Panther Kingdom, and is likely used in nearby areas (such as The Cock and Plucker) as well. Collecting more cash allows Conker to advance through the game. Bundles of cash ressemble United States of America dollar bills, except they have large eyes (and in Conker: Live & Reloaded, are always found smoking large cigars). Indeed, bundles of cash are actually sentient beings that can move and talk on their own – that is, they have their own individual will. At times during the game, cash may run away from Conker, or alternatively may leap from another character's pockets and return to Conker. If needed, Conker can hit escaping cash bundles with his Frying Pan in order to knock them out, allowing the squirrel to pocket the money. Conker earns cash by helping people he meets in the Panther Kingdom, as well as by discovering the bundles after completing challenges. With this cash in hand, Conker can pay other characters to gain access to new worlds and levels. Most of the cash in the Panther Kingdom is located in the Feral Reserve Bank - at the end of the game, Conker collects $1,000,000 in cash after breaking into the safe at the Feral Reserve.

Squirrels' TailEdit

Squirrels' Tails, also known as Squirrel Tails and simply "tails," are the extra lives of the game Conker's Bad Fur Day. While many creatures only have one life in Conker's world, according to Gregg, the Grim Reaper, squirrels are a "special case," as any one squirrel can have more than one life (similar to cats and catfish, which are inferred to both have a set of nine lives). According to "The Powers That Be," squirrels can have "as many lives as they think they can get away with." Or, as Gregg puts it, squirrels like Conker have a few more "chances" at life before they die. These extra "chances" come in the form of Squirrels' Tails, which can be collected to increase a squirrel's number of extra lives. This means that squirrels can practically have an unlimited number of lives, provided they collect many Squirrel Tails to increase their own count. Conker the Squirrel started with two Squirrels' Tails (two extra lives, or three lives total including Conker's "original" life) at the beginning of the Bad Fur Day. He could then earn an extra life for each Squirrel Tail he collected on his adventure. Squirrels' Tails could be found hanging from hooks located throughout the Panther Kingdom. If Conker were to die and lose a Squirrel Tail, the hand of Death would simply bring Conker back from the afterlife and deposit him at the start of the area where he lost the extra life. If Conker loses all his Squirrels' Tails plus his original life, the squirrel would receive a Game Over and his life's journey would end.

Special MovesEdit

Helicoptery Tail ThingEdit

The Helicoptery Tail Thing is one of Conker's special moves in Conker's Bad Fur Day. The ability is similar to the hovering techniques of Dixie Kong, Tiny Kong, and Miles "Tails" Prower, and its name is likely a parody of this relatively common video game technique. The Helicoptery Tail Thing technique allows Conker to hover in the air for a short period of time by spinning his bushy tail above his head, creating lift and slowing his descent to the ground. The player can activate this move by making Conker jump then by pressing and holding the "A" button when Conker is in midair. While hovering, Conker can maneuver in all horizontal directions like a helicopter. As Conker is only a squirrel, his tail is not strong enough to sustain the Helicoptery Tail Thing for prolonged lengths of time. The red squirrel can only perform the technique for a couple seconds before his tail gives out and he drops to the ground. If Conker is too high in the air, he will likely fall to his death and lose an extra life. According to the U.S. instruction manual, "[c]hicks really dig this move."

MiscellaneousEdit

Associate's DegreeEdit

An Associate's Degree is a type of academic degree awarded by institutions of higher education, such as colleges and universities. Typically the program of study for an Associate's Degree lasts about two years. Brother Clavius, the author of Birdy Brand Manuals Presents the Survival Guide to the Panther King's Kingdom: Squirrel Edition, holds an Associate's Degree in technical writing from the Windy County Community College.[2]

Brother ClaviusEdit

Template:Llquote Brother Clavius is the author of Birdy Brand Manuals Presents the Survival Guide to the Panther King's Kingdom: Squirrel Edition, the guide "within" the Conker's Bad Fur Day Official Nintendo Player's Guide.[2] He is a Monk Gobling and a survival expert. Indeed, Brother Clavius has the ability to hold his breath for up to six minutes and only sustain minimal brain damage. As a survival expert, Brother Clavius has written numerous survival guides on behalf of BIRDY BRAND Enterprises. Each guide written by Clavius for BIRDY BRAND Enterprises is hand-chiseled on his personal medium of choice, slabs of granite, then electronically transcribed into a digital format by a team of gibbons. As of 2001, Brother Clavius lived with his wife and children in a cardboard box. Prior to writing the Survival Guide to the Panther King's Kingdom, Brother Clavius was a cloistered monk from the Fundamentalist Non-Reformed Cult of the High Gobling Authority. In the past, he also attended the Windy County Community College, eventually receiving an Associate's Degree in technical writing from the institution. Before writing the Survival Guide, he also wrote a collection of children's stories titled Debra Drinks Dog Diarrhea. Additionally, seven years before the guide was published, Brother Clavius managed to climb Poo Mountain by himself without the use of supplemental oxygen. In addition to climbing Poo Mountain, Clavius once survived on a raft at sea for 47 days, completely subsisting on body lice and urine strained through a dirty sweat sock.

Debra Drinks Dog DiarrheaEdit

Debra Drinks Dog Diarrhea is a book mentioned in the Conker's Bad Fur Day Official Nintendo Player's Guide.[2] The book was written by Brother Clavius, who is also the author of Birdy Brand Manuals Presents the Survival Guide to the Panther King's Kingdom: Squirrel Edition. According to the Survival Guide, Debra Drinks Dog Diarrhea is a collection of stories for children.

Fundamentalist Non-Reformed Cult of the High Gobling AuthorityEdit

The Fundamentalist Non-Reformed Cult of the High Gobling Authority is a religious organization mentioned in the Conker's Bad Fur Day Official Nintendo Player's Guide.[2] According to Birdy Brand Manuals Presents the Survival Guide to the Panther King's Kingdom: Squirrel Edition, the "guide within the guide," Brother Clavius (the author of the Survival Guide) used to be a member of the cult. Presumably, the Fundamentalist Non-Reformed Cult of the High Gobling Authority is served by and serves the spiritual needs of Monk Goblings, as well as possibly other types of Goblings.

MarioEdit

Main article: Mario

Mario is the main protagonist of the Mario series and the hero of the Mushroom Kingdom. He was mentioned by Conker in the Conker's Bad Fur Day Official Nintendo Player's Guide.[3] In the margins of his copy of Birdy Brand Manuals Presents the Survival Guide to the Panther King's Kingdom: Squirrel Edition, Conker compares himself to Mario, writing "I bet Mario never got a stinger up his arse!" This is a reference to Conker's many confrontations with Wayne and the Wankas Gang, a group of unfriendly wasps. The Conker series is loosely connected to the Mario series by way of Diddy Kong Racing. According to the game's instruction booklet, Conker befriended Diddy Kong and Donkey Kong on an adventure long before Wizpig's invasion of Timber's Island. Donkey Kong was Mario's first nemesis, and eventually Mario would meet Diddy Kong in spin-off titles such as Mario Golf: Toadstool Tour and Mario Kart: Double Dash!!. Interestingly enough, Mario and Conker have actually met each other once before. This occurred in the Club Nintendo comic "Freeze Frame."

Windy County Community CollegeEdit

The Windy County Community College is a school mentioned in the Conker's Bad Fur Day Official Nintendo Player's Guide.[2] Presumably the Windy County Community College is located within the Windy region of the Panther Kingdom, although the college does not appear in the actual game. Brother Clavius, the author of Birdy Brand Manuals Presents the Survival Guide to the Panther King's Kingdom: Squirrel Edition, received an Associate's Degree in technical writing from the Windy County Community College.

ReferencesEdit

  1. Conker's Bad Fur Day Official Nintendo Player's Guide, page 17.
  2. 2.0 2.1 2.2 2.3 2.4 Conker's Bad Fur Day Official Nintendo Player's Guide, page 2.
  3. Conker's Bad Fur Day Official Nintendo Player's Guide, page 31.

The Banjo-Kazooie series is a spin-off of the Donkey Kong series, based on the main character Banjo's first appearance in Diddy Kong Racing. Many elements of the Donkey Kong series and the Banjo series were developed by Rare, a second-party company originally owned by Nintendo, but now belonging to Microsoft. The stars of the series are Banjo and his friend Kazooie. The main antagonist throughout the entire series has been the witch Gruntilda. Besides Diddy Kong Racing, there have been five games in the Banjo series: Banjo-Kazooie, Banjo-Tooie, Banjo-Kazooie: Grunty's Revenge, Banjo-Pilot, and Banjo-Kazooie: Nuts & Bolts. Additionally, there have also been two games released for Nokia phones based on Grunty's Revenge and both Banjo-Kazooie and Tooie were re-released on the Xbox Live Arcade. The first four titles were licensed by Nintendo, while the last title was licensed by Microsoft. After Rare's founders and Nintendo sold their shares of Rare, the company was briefly a third-party developer before being purchased by Microsoft, then becoming one of its first-party developers.

GamesEdit

Diddy Kong RacingEdit

Main article: Diddy Kong Racing


Banjo-KazooieEdit

File:BanjoKazooie.jpg

Banjo-Kazooie is the first Banjo game in the Banjo series. It was released for the Nintendo 64 in 1998, and was later ported to the Xbox 360 in spite of Nuts and Bolts.

StoryEdit

Gruntilda, an evil witch, wants to be the prettiest in the world and asks her cauldron Dingpot who the "nicest looking wench" is, a reference to Snow White. However Dingpot tells her that Tooty, Banjo's sister, is the prettiest instead. Gruntilda gets angry, mounts her broomstick, and leaves her lair to kidnap Tooty, so that she can transfer Tooty's beauty into her own body using a machine she and Klungo built. Banjo and Kazooie walk outside of their house to find Tooty gone. Bottles, a nearsighted mole who saw Grunty kidnap Tooty, tells Banjo what happened and proceeds to teach him six basic moves to help him progress through the witch's lair. Banjo subsequently sets out into the enormous lair to save Tooty from Gruntilda by traveling through nine different worlds and defeating various bosses and enemies along the way. He also meets several allies who would return in the sequel, including Mumbo Jumbo. After the ninth world, they are forced to participate in a game show called "Grunty's Furnace Fun", where they must answer trivia questions about the game they just played through. After they reach the end of the game board, they reunite with Tooty, but Grunty flees to the top of the tower. When they finally reach Gruntilda at the top of the tower, they engage her in battle and defeat her, causing her to fall off the top of the tower all the way down to Spiral Mountain, where she is trapped under a giant rock. She remains here for two years until the events of the second game transpire.

Banjo-TooieEdit

File:BanjoTooie.png

Banjo-Tooie is the second game in the Banjo series, also released for the Nintendo 64 in 2000 (and like Banjo-Kazooie, was also ported to the Xbox 360 as an Xbox Live Arcade game). After her previous defeat at the hands of the heroic bear and bird, Gruntilda returns as a zombified skeleton, and then sets out to exact her revenge on the duo.

StoryEdit

The story begins two years after the events of the first game, with Grunty the Witch being resurrected by her two sisters, Mingella and Blobbelda, having been sent by Klungo. Meanwhile, Banjo, Mumbo Jumbo and Bottles are playing cards inside Banjo's house. Mumbo had most of Banjo's cash. Mumbo hears something outside and goes to investigate. He witnesses Grunty's resurrection, and then overhears her planning with her sisters. He decides he must run back and tell Banjo about her plan. However, Grunty spots Mumbo running back to Banjo's house and gives chase, firing energy blasts at him as she runs. As Mumbo finally reaches Banjo's house, Grunty begins to charge up energy for a powerful spell. Mumbo runs inside the house and tells everyone to run, warning them that Grunty is coming. Banjo and Kazooie believe Mumbo, and escape from the house with him. Bottles, however, thinks they are tricking him, and remains in the house. Outside, they watch as Banjo's house is blasted by Grunty's spell. Grunty escapes in her digging machine (Hag 1) with her two sisters, and commands Klungo to stay behind. In the morning, Banjo, Kazooie, and Mumbo all meet outside Banjo's house. They begin to wonder where Bottles is, when out of the door walks Bottles, blackened and charred from the spell blast. He then falls to the ground and dies, with his spirit leaving his body and floating just above his head as an angel. Banjo and Kazooie then embark on a quest to revive their friend and defeat Gruntilda once again. They travel through eight more worlds, eventually leading to Cauldron Keep, Gruntilda's new lair. She forces them to participate in another game show, entitled "Tower of Tragedy", during which she crushes her own two sisters under 1 ton weights. Following the game show, they meet her on top of the tower, where Grunty has retreated into her Hag 1 once again. At the end of the ensuing fight, Grunty's spell backfires on herself, causing the Hag 1 to explode and destroying Gruntilda's entire body, leaving only her head.

Banjo-Kazooie: Grunty's RevengeEdit

File:GruntyRevenge.jpg

Banjo-Kazooie: Grunty's Revenge is a Banjo series game for the Game Boy Advance in 2003. The events of the game take place before Banjo-Tooie and after Banjo-Kazooie.

StoryEdit

Klungo, unable to free Gruntilda from under the giant rock she was buried under in Banjo-Kazooie, constructs a Mecha-Grunty robot, which Grunty transfers her spirit into. The Mecha-Grunty kidnaps Kazooie and then travels back in time to prevent Banjo and Kazooie from ever meeting, hoping to alter the time-stream and thereby prevent the duo from ever defeating her in Banjo-Kazooie. Banjo finds out about this plan however, and with the help of his friend Mumbo, travels back in time as well to stop Grunty from carrying out the plan. He travels through a total of five different worlds, along the way reaching Breegull Beach, where he reunites with Kazooie. Together, they eventually find Grunty in her lair on Spiral Mountain, where they must engage in yet another game show before finally reaching Grunty and destroying the Mecha-Grunty her spirit was contained in. This causes her spirit to go back to her body (still trapped under the rock) where she remains until the events of Banjo-Tooie.

Banjo-PilotEdit

File:BanjoPilot.jpg

Banjo-Pilot is a Banjo series racing game for the Game Boy Advance in 2005. It actually began as a sequel to Diddy Kong Racing called Diddy Kong Pilot, but after the dispute which lead to Rare being purchased by Microsoft, Rare lost the rights to Donkey Kong characters and was forced to change them to Banjo characters.

Playable CharactersEdit

CoursesEdit

  • Spiral Mountain
  • Jinxy's Dunes
  • Freezeezy Peak
  • Hailfire Peaks
  • Treasure Trove Cove
  • Clanker's River
  • Grunty Industries
  • Gobi's Valley
  • Freezing Furnace
  • Mayahem Temple
  • Steamy Vents
  • Jolly Roger's Lagoon
  • Witchyworld
  • Breegull Beach
  • Terrydactyland
  • Cauldron Keep


Banjo-Kazooie: Nuts & BoltsEdit

File:BK NAB Boxart.jpg

Banjo-Kazooie: Nuts & Bolts is the most recent game in the Banjo series, and was conseqently the first Banjo-Kazooie game to be released for the Xbox 360 (a non-Nintendo system), being released 8 years after Banjo-Tooie. It is considered to be the third game in the "main" series, not including Banjo-Kazooie: Grunty's Revenge. The first mention of this game was actually made in the ending sequence of Banjo-Tooie (though not referred to by the same name) when Gruntilda mentions she will be back for her revenge in "Banjo-Threeie". Over time, Rare eventually decided on a more creative name. The first trailer was released in 2007. Originally, Rare had intended to make it a platformer like the originals. In programming however, they decided to add a new twist to the gameplay; vehicles. Players have the ability to build their own vehicles and use them in various challenges to win Jiggies. The game has received heavy criticism from Banjo fans, many expressing their strong dislike of the new, blockier graphics and the fact it does not necessarily play like a traditional Banjo game anymore, due to the presence of (and heavy reliance on) vehicles. Other complaints involve the poor plot, the fact there are only 6 worlds and also the introduction of several characters which fans are not pleased with. Overall however, it did receive positive to mixed reviews.

StoryEdit

Eight years after the events of Banjo-Tooie, overweight, out-of-shape Banjo and Kazooie are found lazily playing an Xbox 360 and eating pizza, when Gruntilda's disembodied head hops on by, hoping to exact her revenge on the duo at last. The two rush over to the bodyless Grunty intending to fight her once again. However, before the two have a chance to duel, a computer-like figure, the self-proclaimed Lord of Games (aka "L.O.G.") appears and pauses the game. He professes to be the inventor of every videogame ever created, and subsequently decides the only way to settle the differences between Banjo/Kazooie and Gruntilda is for them to enter his world and compete in multiple vehicle-based challenges, including races and such. He then restores Banjo and Kazooie's fitness once again (but tells them that they will not need any of their old moves from the last game) and simultaneously gives Grunty a robot body for her head to inhabit (similar to the Mecha-Grunty from Banjo-Kazooie: Grunty's Revenge). L.O.G. then opens a portal to Showdown Town, where Banjo, Kazooie, and Gruntilda must battle it out utilizing many different vehicles to accomplish various tasks.

CharactersEdit

BanjoEdit

Main article: Banjo


Big AlEdit

File:BigAl.png

Big Al is a somewhat lazy rhinoceros employed by Witchyworld theme park in the game Banjo-Tooie. He operates the theme park's burger stand, appropriately called "Big Al's Burgers". Big Al does not know exactly how he got a job in the food service industry, but according to him, he used to clean the park's toilets before being assigned to his current position. Additionally, he has very low standards when it comes to hygiene; although he has a terrible cold, he often coughs and sneezes on the food he serves to customers. He also makes a comment that he even sells hamburgers that have fallen on the ground. Big Al's burger stand is originally closed when Banjo and Kazooie first arrive in Witchyworld. After the duo activates a special switch on top of the ticket booth immediately in front of the entrance to Witchyworld, the burger stand opens for business. Big Al is then able to offer Banjo and Kazooie burgers any time they want from that point on. He will only give the pair one burger at a time, remarking he has run out if Banjo and Kazooie ask for another. Banjo and Kazooie must feed these burgers (along with Salty Joe's fries) to Mrs. Boggy's kids to get them to leave the park, as well as the Oogle Boogles, a cold and starving caveman tribe living in a cave in Terrydactyland. Banjo and Kazooie are not allowed to leave the park with any food whatsoever (with the exception of the tunnel above Area 51 leading to Terrydactyland).

TriviaEdit

  • After Banjo and Kazooie defeat Chilli Billi in Hailfire Peaks, he remarks that he is going to go get "a couple of Big Al burgers" instead (of the pizza he wanted) and flies off.


Blobbelda WinkybunionEdit

File:Blobbedla.png

Blobbelda Winkybunion was the "big" sister of Gruntilda, Brentilda and Mingella. She aided Mingella in rescuing Grunty from her grave and also acts as an accessory to the murder of Bottles the Mole and the zombification of King Jingaling. Blobbelda apparently dies (along with Mingella), Grunty having crushed her under a large one ton weight due to her horrible score during Grunty's "Tower of Tragedy" game show.

TriviaEdit

  • Blobbedla is usually seen carrying an unnamed pet cat with her at all times which appears to have died with her.


BottlesEdit

Main article: Bottles


Brentilda WinkybunionEdit

File:Brentilda.jpg

Brentilda Winkybunion is Mingella, Blobbelda, and Gruntilda's only good sister. She helped Banjo and Kazooie a great deal in Banjo-Kazooie, mostly by telling them many of Grunty's deepest darkest secrets. For every time they find her hidden somewhere within Gruntilda's Lair, she will tell Banjo and Kazooie three different secrets about Grunty's life, ranging from her favorite ice cream flavor to the name of her most recent boyfriend. These secrets must be remembered by the player, as they will corrsepond to some of Grunty's quiz answers later on in the game during her "Grunty's Furnace Fun" game show. Despite her importance in this regard, Brentilda does not have any other particular relevance in the game, aside from offering words of encouragement to the player, as well as occasionally refilling the player's energy bar if they talk to her when it is running low. She was never seen again after the first game, although a portrait of her does make a cameo appearance in Banjo-Tooie.

Canary MaryEdit

File:CanaryMary.jpg

Canary Mary is a character in the game Banjo-Tooie. She is first encountered in Glitter Gulch Mine, where she was trapped in a large cage in a cave filled with poisonous gas. After Banjo talks to her, she says that she used to take care of the mine carts in Glitter Gulch, but was trapped in a cage by unknown forces and is now forced to test the caverns for safety before any miners actually enter them. Banjo and Kazooie (as the Detonator) decide to free her from the cage, after which she flies out of the cave and lands beside a broken handcart. After freeing her, Banjo and Kazooie can track Canary Mary down near the handcart, where she will explain how she fixed it, finding it was in need of repair, and subsequently offer to race them to the other end of the mine, as she needs to stretch her wings after being trapped for so long. If they win, she will reward them with a Jiggy. Although the race is seemingly unfair, due to the fact that Mary can fly and Banjo is restricted to the minecart, Banjo will eventually beat her. As promised, she gives them a Jiggy (after making several remarks about how she has no idea where it came from...). Banjo is then given the option of racing her back to the other end of the mine again, and if he accepts and wins once more, he will receive a Cheato Page as a prize. Canary Mary will then thank him for helping her stretch her wings, and fly off out of the mine and into the sky. Banjo does not hear from Canary Mary again until he reaches Cloud Cuckooland. Here, she informs him that she is happy to be back in the air again, and also challenges him to another race on a clockwork mouse which she has (not surprisingly) recently fixed. Mary is much harder to beat this time, but the prizes remain the same as before: first prize, a Jiggy; second prize, a Cheato Page.

TriviaEdit

  • If Banjo does not race Canary Mary a second time in Glitter Gulch Mine, she will never go to Cloud Cuckooland until she is raced in Glitter Gulch Mine.
  • A sign found in Cloud Cuckooland that reads "She who mends carts can also fix mice..." alludes to the third and fourth race that Banjo and Kazooie take part in against Canary Mary.


CheatoEdit

File:Cheato Banjo.png

Cheato is Gruntilda's former spellbook, who has since been abandoned by the witch and currently resides in the ruined remains of her old lair in Spiral Mountain. Banjo and Kazooie first meet Cheato in Banjo-Kazooie while exploring Gruntilda's Lair. Due to his extreme dislike of the way Grunty treated him, and perhaps just the witch in general, Cheato decided to abandon her and help Banjo and Kazooie instead. He can be found in a total of three different hidden areas throughout the lair. These areas are usually either hard to reach by regular means or require the use of a certain transformation to reach. Each time they find him, Cheato will reward the bear and bird with one magic spell or "cheat" which they can use to increase their total egg and feather carrying capacities by a significant amount. Grunty threatened to destroy Cheato for helping the duo, but she was defeated before any damage could be done. However, two years later in Banjo-Tooie, after Grunty was revived by her sisters, Banjo and Kazooie are able to enter Gruntilda's old lair, where they will find Cheato. He tells the duo that Grunty did indeed rip out most if not all of his pages and scatter them around the Isle O' Hags. Although Cheato now appeared to be worthless to the player at this point, he goes on to tell Banjo and Kazooie that for every five of his pages they recover and bring back to him, he will award them with another secret cheat. Cheato also makes a minor appearance in the game Banjo-Pilot. Here, he trades special rewards and prizes for any of his pages the character obtains while racing. Cheato is not to be confused with Rip Cheato, a character from Paper Mario, or Ghost Book, a character from Donkey Kong 64.

TriviaEdit

  • In Mayahem Temple's Code Chamber, the player can enter "CHEATO" followed by any known cheat spelled backwards to activate it whether it has been unlocked or not.


GobiEdit

File:GobiCamel.jpg

Gobi is an often unfortunate camel that appears a few times in the Banjo series. He is very helpful and sometimes essential to gameplay, but dislikes the way Banjo and Kazooie use his painstakingly collected water. When Banjo and Kazooie first meet Gobi, the camel is tied to a boulder, complaining about the heat in Gobi's Valley. When Banjo frees him, Gobi runs off and conveniently rests next to Trunker, a talking palm tree that is wilting in the heat of the desert. However, Gobi refuses to share his water with the tree, until Banjo and Kazooie pound on his back, forcing him to spit up the water. After this, Gobi runs off once again, and can be found waiting outside a door in the same level. When Banjo and Kazooie stomp on his back once again, Gobi coughs up an Empty Honeycomb piece, which they can collect to increase their energy bar. Gobi then angrily announces his departure from the valley. His final appearance in this game is in Click Clock Wood, where he conveniently turns up just under a large flower that needs watering. Unfortunately, Banjo forces him to give up his precious water again in order to make the plant grow. Fed up, Gobi announces that he is leaving to go to the "lava world", and is not seen again until Banjo-Tooie. In Banjo-Tooie, Gobi is first encountered locked in a cage in the Witchyworld "Cave of Horrors", where he is seen with a long beard and is thus dubbed the "Ancient Bearded Camel" by the Witchyworld staff. If the player goes to see him first as Banjo alone, Gobi reveals that the beard was put on him to make him more popular, but apparently it's not working. Banjo and Kazooie must release him from the cage with a Grenade Egg, after which he will finally run off to the "lava world", in this game, known as Hailfire Peaks. When the player enters Hailfire Peaks for the first time, he/she will see a cutscene of Gobi running along a ledge leading into the Fire Side train station. After running inside, he will stop to rest on a ledge just above the train tracks in the train station. The player must first call Chuffy the Train to the station, and then pound on Gobi's back once more, causing his water to be released into Chuffy's boiler, which will enable the train to safely travel to the Ice Side train station. After this, Gobi remains stationary on the ledge for the remainder of the game. On a side note, if the player enters Hailfire Peaks before freeing Gobi, the said cutscene will not play until the player does free him.

TriviaEdit

  • Gobi was supposed to appear in one more Banjo-Kazooie level, which was then called Mount Fire Eyes, which was ultimately removed from the game. This is why Gobi says that he will be leaving to a place "where Banjo won't find him" referring to the area that Banjo can't go to.
  • The Llama from Donkey Kong 64 has some similarities to Gobi, which includes being captured, and using his water supply to help the Kongs. However, unlike Gobi, the Llama never has to get attacked.


GogglesEdit

File:GogglesMole.jpg

Goggles is Bottles's daughter. She enjoys playing with her small Donkey Kong toy. She is also the younger of the two children. When Banjo and Kazooie first meet her in Banjo-Tooie, she will award them with the Amaze-O-Gaze Glasses, on which, as she tells them, her father has recently finished work. Goggles is also a name that Kazooie calls Bottles many times in Banjo-Kazooie (trying to be rude).

Gruntilda WinkybunionEdit

File:GruntildaB-K.png

Gruntilda Winkybunion (sometimes referred to as just Grunty) is the evil witch and main antagonist in the Banjo-Kazooie series as well as Banjo and Kazooie's archenemy. She has three sisters, Blobbelda and Mingella, her two evil sisters, and Brentilda, her only good sister. She also has a goblin assistant named Klungo. In the first game, she resided in her lair in Spiral Mountain, but took up residence in Cauldron Keep in Banjo-Tooie.

BiographyEdit

For BeautyEdit

Gruntilda makes her first appearance in the game Banjo-Kazooie, where she acts as the main villain of the game. The first time she appears, she is seen asking her magic cauldron, Dingpot, who the "nicest looking wench" is. Dingpot responds by telling her that Tooty, a young bear cub who also happens to be Banjo's sister, is much prettier than Gruntilda. Outraged, Gruntilda hops on her broomstick and flies off into Spiral Mountain, where she proceeds to kidnap Tooty and take her back to her lair. Gruntilda plans to use a "Beauty Transfer Machine" to steal Tooty's good looks, thereby transforming Tooty into an ugly monster while making herself beautiful. Following Tooty's kidnapping, Banjo and kazooie enter Grunty's lair and progress through nine different worlds until they reach the end of her lair, where Grunty forces them to compete in her game show, called "Grunty's Furnace Fun". After they reach the end of the game board, Gruntilda allows Tooty to leave with Banjo and Kazooie while she flees to the tower at the top of her lair. Banjo and Kazooie (with the help of Dingpot) pursue her to the top of the tower, where they engage her in battle until she falls off the top of her own tower, and is subsequently trapped under a large rock. The game ends with her still trapped under the rock (which Klungo is frantically trying to move), though she says that she'll be back for her rematch.

Grunty's RevengeEdit

In Banjo-Kazooie: Grunty's Revenge, Klungo is still unsuccessfully attempting to move the large boulder that Gruntilda is trapped under. Eventually, he gives up and decides to build a "Mecha-Grunty" robot suit which Grunty transfers her spirit into, leaving her body trapped under the rock. Grunty then kidnaps Kazooie and travels back in time, hoping to prevent the duo from ever meeting in the first place, which would, by extension, also prevent her from being defeated in the first game. Banjo henceforth sets out to save Kazooie, and must journey through a total of five more worlds to do so. Grunty will appear in her Mecha-Grunty suit multiple times throughout the game and attempt to thwart Banjo by engaging him in battle. After Banjo finally reunites with Kazooie, he goes on to confront Gruntilda in Spiral Mountain once again. She will force the duo to answer questions related to the game, periodically taking a break from the quiz to attack them. Eventually, Banjo and Kazooie defeat her once again, destroying the Mecha-Grunty and sending Grunty's spirit back to her body still trapped under the rock. Grunty then informs Klungo to go and get her sisters (Blobbelda and Mingella) to assist him in moving the rock, thereby setting up the events of Banjo-Tooie.

Grunty's ReturnEdit
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Gruntilda returns yet again in the game Banjo-Tooie. At the start of the game, Klungo is shown trying to move the giant rock that Grunty is still trapped under. Help arrives in the form of Grunty's two sisters, Blobbelda and Mingella, who break through to Spiral Mountain utilizing their giant digging machine, the Hag 1, which is fought later in the game. They use a magic spell to levitate the rock, which then explodes. Gruntilda finally emerges from her grave, reduced to a mere skeleton as a result of her subterranean stay. Grunty tells her sisters that she needs a body, and the three prepare to leave for Cauldron Keep. Mumbo Jumbo had secretly been watching the entire thing while hiding behind a cliff not far away. Unfortunately, the three witches catch him spying on them. Gruntilda chases after him and fires energy blasts, but the witch-doctor is able to escape into Banjo's House. Gruntilda then begins charging a powerful spell. Mumbo runs inside the house and warns the others to get out, telling them that Gruntilda has returned. Banjo and Kazooie escape immediately, but Bottles thinks it is a joke and stays inside. Tragically, he is killed by the resulting blast from Grunty's spell. Gruntilda and her sisters then quickly depart from Spiral Mountain, leaving behind a regiment of monsters to destroy the surrounding area. When the witches reach Cauldron Keep, Gruntilda is introduced to a large ray gun called the "Big O' Blaster", or "B.O.B." for short, which has the power to suck the life force out of living things. Gruntilda subsequently forms a new plan to blast the entire island using the ray gun, which her sisters only agree to help with if she stops rhyming everything she says. When she obliges, her sisters go on to explain that they can use the ray gun to give her her original body back. Delighted, Grunty decides to make King Jingaling her first target, because he had given Banjo and Kazooie a Jiggy. The blast from the ray turns the king into a zombie, but barely fills up B.O.B.'s energy meter at all. Her sisters then explain that B.O.B. must recharge before it can be used to blast anyone else. Gruntilda doesn't view this as a setback, however, saying that Banjo and Kazooie really have no chance of defeating her anyway. Obviously, Gruntilda is wrong, because Banjo and Kazooie do eventually reach Cauldron Keep before the ray gun has time to recharge. After fighting their way past Klungo, they will have to endure yet another game show, this time called the "Tower of Tragedy Quiz". During the quiz, Grunty crushes her own two sisters under one ton weights, presumably killing them. Grunty then escapes to the top of the tower (again) via a rocket built into her podium "for this very occasion". Banjo and Kazooie then proceed to restore life to Bottles and Jingaling via the reverse button on B.O.B. before confronting Gruntilda on the top of the tower. This time however, Gruntilda is controlling the Hag 1, (the large digging machine seen earlier) and thus has more attack and defense capability than ever before. Gruntilda's digging machine is loaded with many tricks, allowing her to use a wide variety of attacks, including poisoning the air and summoning monsters. Eventually, Banjo and Kazooie must hit her while she is charging up her final spell to cause her to drop it inside the digging machine, which will then explode. At the end of the game, Banjo, Kazooie, Jamjars, Mumbo, and Wumba are all shown having a "kickaround" with Grunty's disembodied head, which is all that was left of her following the explosion. The game ends with her saying that she will get her revenge in "Banjo-Threeie". Gruntilda is also a playable character in the multiplayer mode of Banjo-Tooie. She is the slowest out of all the multiplayer characters, but also takes the most hits to defeat.

Other EventsEdit

Gruntilda was also playable in the game Banjo-Pilot. In this game, she is in her mortal form. She also returns in Banjo-Kazooie: Nuts & Bolts, chronologically the next game in the series. She first appears while Banjo and Kazooie are busy playing games on an Xbox 360. Her disembodied head hops up to them and demands a rematch. They are about to fight when L.O.G. appears and pauses the game. He gives Gruntilda a robot suit which her disembodied head inhabits, and then transports them all to Showdown Town. Banjo and Kazooie must race their way through five more levels. At the end of each level, Banjo and Kazooie must battle Gruntilda, where she will use a different vehicle depending on the occasion. At the end of the game, Banjo and Kazooie must battle her once more in Spiral Mountain, where she will use five different vehicles. When she has been finally been defeated, Banjo and Kazooie will be made the new owners of Spiral Mountain, while Gruntilda is sentenced to an eternity working in L.O.G.'s videogame factory.

Powers and ForcesEdit

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Throughout the Banjo-Kazooie series, Gruntilda has repeatedly demonstrated the ability to work well with both magic and machines. In Banjo-Kazooie, she uses her magic more than anything else, flying on her broomstick and casting spells. She apparently does not need a wand to cast spells, unlike Brentilda, who, though she never visibly casts any spells, does indeed carry a wand. In Banjo-Kazooie: Grunty's Revenge she is actually transported into a mechanical body, which she uses with apparent ease. In Banjo-Tooie she uses magic to blow up Banjo's House in the beginning of the game, but during the boss battle at the end she uses the Hag 1. She also drives a variety of different vehicles which she uses against Banjo and Kazoooie in Banjo-Kazooie: Nuts & Bolts. Politically speaking, Gruntilda is not necessarily as powerful as villains from other videogame series, such as Bowser or King K. Rool. It is gradually revealed throughout the series that her spellbook Cheato, her sister Brentilda, and her cauldron Dingpot are actually all allies of Banjo and Kazooie. By the end of Banjo-Tooie, her assistant Klungo had deserted her, and her two sisters Mingella and Blobbelda are supposedly dead. Many monsters are seen coming out of the Hag 1 during the final battle, which comprise most of Gruntilda's forces.

TriviaEdit

  • In Banjo-Tooie, the entrance to Gruntilda's Lair has one eye missing. Gruntilda's eye also falls out in the beginning of the game when Klungo slaps her on the back. A Gruntilda doll from her first game show found in Jolly Roger's Lagoon is shown to be missing an eye. Also, her eye falls out again during the ending sequence of Banjo-Tooie, when they are playing kickball with her head.
  • During Banjo-Kazooie, Gruntilda only spoke in rhymes. However, she is told to stop this "annoying habit" by her sisters in Banjo-Tooie, the first game in which she says anything that does not rhyme. She resumes the rhyming in Banjo-Kazooie: Nuts and Bolts though, and also rhymes in Banjo-Kazooie: Grunty's Revenge, though this technically takes place before her sisters told her to stop.


Honey B.Edit

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Honey B. is a large, beautiful queen bee who lives in a large beehive in the Plateau area of the Isle O' Hags during Banjo-Tooie. She offers Banjo and Kazooie extra sections for their energy bar in exchange for Empty Honeycomb pieces. For every five Empty Honeycomb pieces they bring her, she will award them with one additional energy section, which is immediately added to their energy bar. She can increase their energy bar until it reaches a total of ten sections. She makes a comeback appearance in Banjo-Kazooie: Grunty's Revenge in a beehive located in the Spiral Mountain of the past. She serves the same function as in Banjo-Tooie.

Humba WumbaEdit

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Humba Wumba is an American Indian shaman and rival of Mumbo Jumbo. Humba Wumba first appeared in the game Banjo-Tooie, where she basically took over Mumbo Jumbo's job from the first game: transforming Banjo and Kazooie into various creatures and/or objects to complete various tasks (Mumbo Jumbo becomes a playable character instead). She is first seen in Mayahem Temple, where she introduces herself as the "greatest shaman in all game". Banjo mentions that he and Kazooie have heard that Mumbo was the best, a claim which Humba vehemently opposed. After this, Humba appears in every level throughout the game, transforming Banjo into many different forms. She uses a pink magic pool to transform the duo, as opposed to Mumbo, who just used his magic wand. Throughout the different levels in the game, Wumba turns Banjo and Kazooie into the following: Stony (Mayahem Temple), Detonator (Glitter Gulch Mine), Van (Witchyworld), Submarine (Jolly Roger's Lagoon), Baby T-Rex and Daddy T-Rex (Terrydactyland), Washing Machine (Grunty Industries), Snowball (Hailfire Peaks), Bee (Cloud Cuckooland), and Dragon (Isle O' Hags), though she only turns Kazooie into this. Humba is generally perceived as an American Indian, as she lives in a wigwam and does not speak perfect English. She has long dark hair, a native headdress, and a seemingly primitive dress. She also appears at the celebration party for Banjo and Kazooie at the end of the game. She is one of the few characters who arrived late to the party, the others being Banjo, Kazooie, Mumbo, and Jamjars. When Mumbo claims it was Humba's fault, she threatens to turn Mumbo into a frog. The end of the game shows Humba, Mumbo, Jamjars, Banjo and Kazooie playing a game of kickball with Gruntilda's disembodied head. Humba was also a default character in the game Banjo-Pilot. She reappears once again in Banjo-Kazooie: Nuts & Bolts, where she runs a small shop in Showdown Town. When Banjo and Kazooie talk to her, she offers them a wide variety of blueprints for different vehicles. She will only sell them to Banjo and Kazooie for the right price.

Sergeant JamjarsEdit

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Drill Sergeant Jamjars is the brother of Bottles, Banjo and Kazooie's mole friend. After Bottles was killed by the blast from Gruntilda's spell, Jamjars replaced his brother by teaching Banjo and Kazooie special moves instead. He also shows a certain amount of contempt for his brother, as well as Kazooie on more than one occasion. Jamjars first encounters the duo in Mayahem Temple, and after hearing what happened to his brother (and asking if he "went out fighting"), he vows to help them on their quest to defeat the witch. Jamjars teaches Banjo and Kazooie a total of 24 different moves throughout the game. He can only be found inside one of his Silos, as opposed to Bottles, who only ever came out of molehills. When Banjo and Kazooie first find one of his Silos, the light on the top will be blinking red. When they talk to him (and if they have enough notes), he will sing a quick army march song describing how to use the new move, after which he will retreat back into his Silo, and the light on top will now be blinking green. Any time Banjo or Kazooie come back to a Silo they have already visited, he will repeat the information on how to perform the move (though without the song). He will also fill up their energy bar if it gets too low, much like Brentilda did in the first game. He can be found three times in each level, excluding the Isle O' Hags, Glitter Gulch Mine, Hailfire Peaks, and Cloud Cuckooland, where he is found four times, two times, two times, and one time respectively. He also allows Banjo and Kazooie to use his Warp Silos, a different version of his regular Silos that form a network of shortcut tunnels across the Isle O' Hags. They can use these Warp Silos to quickly travel from one area in the Isle O' Hags to another. At the end of the game, Jamjars arrives at the party at his brother's house expecting to have fun, only to find that all the food has already been eaten by Klungo. So he, Banjo, Kazooie, Humba, and Mumbo all head back to Cauldron Keep to play a game of kickball with Gruntilda's head. Jamjars is also one of the five playable characters in multiplayer mode. He moves at a moderate speed and shoots with a portly, unnamed, duck. Jamjars' head icon also appears in various other places throughout the game, more often than not when Banjo and Kazooie read a signpost. He will also talk to Banjo and Kazooie (though not physically present) when they attempt to enter an area they are not allowed to enter. His head icon is also used to represent the Miscellaneous section of Jolly's jukebox in Jolly Roger's Lagoon.

KazooieEdit

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Kazooie is the sharp-witted, big-mouthed Red Crested Breegull who serves as the secondary protagonist of the Banjo-Kazooie series, in which she rides in the backpack of her best friend and adventure partner Banjo, and assists him in fighting the evil witch Gruntilda.

HistoryEdit

Diddy Kong RacingEdit

Kazooie was referenced briefly in the Diddy Kong Racing instruction manual. In Banjo's character description, the manual alludes to her future adventures in Banjo-Kazooie, stating that the events of Diddy Kong Racing occurred prior to their future adventures together.

Banjo-KazooieEdit

Kazooie's first appearance was in the game Banjo-Kazooie where she lived in Spiral Mountain with Banjo. More specifically, she lived in Banjo's backpack. Kazooie is the only one of the two who is awake when Tooty is kidnapped by Gruntilda, and tries repeatedly to wake Banjo up, but to no avail. Kazooie subsequently sets out with Banjo to defeat the witch and save her. Actually, seeing as she lives in Banjo's backpack, it would appear that she has no choice in the matter anyways. Without Kazooie, a great deal of the game would indeed be impossible to complete. She allows Banjo to reach high places, can shoot Blue Eggs, and can even help Banjo travel faster. Kazooie is also very rude to many characters in the game, and calls various characters insulting names.

Banjo-TooieEdit

Kazooie was a main character once again in Banjo-Tooie. She, along with Banjo, Bottles, and Mumbo Jumbo, were playing cards in the beginning of the game. In a way, Kazooie was semi-responsible for Bottles' death. When she realizes she is losing in the card game, she tricks him by saying that Gruntilda had returned. Thus, when Gruntilda actually does return, Bottles thinks it is a trick and stays in Banjo's house as the witch uses a spell to blow it up. Kazooie finally acquires the ability to leave Banjo's backpack when Jamjars teaches them the Split-Up move in Witchyworld. Interestingly, she will always be given less health then Banjo when she leaves his backpack. However, she is able to move much faster when she is out of the backpack to compensate. Kazooie shows the least remorse regarding Bottles' death, actually going on to say that he wasn't the favorite character in Banjo-Kazooie anyway. She resumes her rivalry with Bottles via his brother Jamjars, and often breaks the fourth wall by making comments such as "We'll have this game finished in no time."

Banjo-Kazooie: Grunty's RevengeEdit

In Banjo-Kazooie: Grunty's Revenge, which takes place after Banjo-Kazooie but before Banjo-Tooie, Kazooie is kidnapped by Gruntilda, who hopes to alter the time stream in her favor by making it so that Banjo and Kazooie never meet. Grunty kept her locked in a cage in Breegull Beach, where she remained trapped until Banjo rescued her later in the game. Once reunited, they were able to defeat the witch once again and return to their own time.

Banjo-PilotEdit

In the racing spin-off Banjo-Pilot, Kazooie is a playable character, but is always separated from Banjo.

Banjo-Kazooie: Nuts & BoltsEdit

Kazooie once again joins Banjo in Banjo-Kazooie: Nuts & Bolts. Her first appearance comes at the beginning of the game, where she is seen lazily playing an Xbox 360 with Banjo, who, like her, has become fat and out of shape after years of inactivity. When Gruntilda's head shows up and challenges the duo, Kazooie prepares to fight alongside Banjo once again, though L.O.G. intervenes before they can get very far. The duo is then given their first vehicle and sent to Showdown Town, after which Kazooie is made the official keeper of the magic wrench that L.O.G. awards them to assist them in their journey. Kazooie can use it at any time to pick up various items, or to magically summon their vehicle if it is out of reach. At the end of the game, she defeats Gruntilda once again with the help of Banjo, and is made the co-owner of Spiral Mountain as a result.

"N-Gang vs. Nintendo"Edit
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Kazooie appeared in the N-Gang comic "N-Gang vs. Nintendo", where she played on the same soccer camp team with Banjo, Wario, Yoshi, Peach, Donkey Kong, and Lanky Kong. Mario refereed the match. She remained in Banjo's backpack for the entire match, much like she did throughout the entirety of Banjo-Kazooie.

TriviaEdit

  • In the beta version of Donkey Kong 64, Kazooie made a cameo appearance. A magnet on Donkey Kong's shower stall in Donkey Kong's tree house featured both Banjo and Kazooie's faces. However, in the final release of the title, Rareware opted to remove the shower stall and cameo appearance.
  • When Mumbo shows Banjo and Kazooie pictures of items that can be used in Banjo-Tooie at the end of Banjo-Kazooie, Kazooie remarks "Hey, why isn't it called 'Banjo-Kazooie-Tooie'? I'd better be in it too!".
  • In Banjo-Kazooie, if the player holds the A button while Kazooie is talking, it will cause her to talk much faster, making her voice considerably higher in pitch. If done enough times, her voice will stay this way regardless of whether the player holds the A button or not. Though this can also be done in Banjo-Tooie, her voice will not remain this way as in the previous game.


Klungo - Minion with a Mission / Revenge-Seeking Minion / Career-Questioning MinionEdit

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Klungo is Gruntilda's green goblin henchman whose first appearance was in Banjo-Kazooie. He wears only a white lab coat, and one of his eyes is larger than the other. He is shown helping his mistress in various cutscenes throughout the game, but is never actually fought by Banjo and Kazooie. He does not even offer help during the final fight on the top of the tower before Grunty falls off the tower and is crushed by a rock. He also built the "Beauty Transfer Machine" that Grunty has planned to use to suck all the beauty out of Tooty and transfer to herself. In Banjo-Tooie, it was shown that Klungo had spent two years trying to move the rock that had crushed Grunty. However, he was obviously unable to do so. When her sisters finally arrive and free her, Klungo is left behind to guard the entrance to Jinjo Village. Klungo is fought for the first time in a small cave between Spiral Mountain and Jinjo Village, where he is introduced as a Minion with a Mission. Klungo later fights the duo a second time, this time guarding the entrance to Terrydactyland, and is introduced as a Revenge-Seeking Minion. Before the fight, it becomes apparent that he has multiple scratches and bruises, presumably due to injuries from the last fight, or perhaps beatings from Gruntilda. Klungo is fought for the final time just beyond the entrance of Gruntilda's castle lair in Cauldron Keep, and is introduced as a Career-Questioning Minion. He has even more injuries this time than he did before. During each fight with Banjo and Kazooie, Klungo uses a different potion to attack them. There are only three different potions, and each one appears in random order from game to game. The potions that he uses give him special powers, including making himself invisible, making him grow giant-sized, or making multiple copies of himself. No matter which potion he uses, he must be hit a total of three times in order to be defeated. After the final battle, Klungo complains that every time he fights Banjo and Kazooie, he becomes less and less handsome, making Mrs. Klungo unhappy. He then says that he has had enough, and leaves. A cutscene directly after this shows him walking out of Cauldron Keep, while mumbling to himself about how his future prospects with Grunty are not good, thus prompting him to consider getting a job making "ssstupid videogamesss". He is later shown in another cutscene, where he appears at Bottles' house with King Jingaling, and explains to Mrs. Bottles that Banjo and Kazooie freed him from Gruntilda's clutches. After the bear and bird defeat Gruntilda, they arrive at Bottles' house prepared to party, only to find Klungo asleep, with Bottles saying that he had eaten pretty much everything in the house. He is not seen for the remainder of the game. In Banjo-Kazooie: Grunty's Revenge, Klungo plays a much more minor role than in the previous two games, though the role he did have was integral to the plot of the game. Still unsuccessful in moving the rock, Klungo eventually gives up and builds a Mecha-Grunty robot suit, which Grunty transfers her spirit into while her body remains trapped under the rock. Klungo also appears as a boss in this game, fighting the bear and bird a few times before the end of the game. After Grunty has been defeated at the end of the game, Grunty tells Klungo to go and ask her sisters for help, thus setting the events of Banjo-Tooie in motion.

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In Banjo-Kazooie: Nuts & Bolts, Klungo appears in every level, though he always plays a different character in each level. It was also shown that Klungo did indeed achieve his dream of making videogames, as he owns his own arcade in Showdown Town. He has apparently only made one videogame, called "Hero Klungo Sssavesss teh World!", which Banjo and Kazooie can play to win extra prizes. In the game, the player controls an 8-Bit Klungo character, which has a very limited range of motion, as he is only able to jump up and down. The player must avoid all obstacles and jump over wide gaps in a number of levels to make it to the end. He was also a playable character in Banjo-Pilot.

PersonalityEdit

Klungo is often shown to be slightly naive, yet also very intelligent when the situation demands it, able to construct complicated machinery and make potions and monsters to aid his mistress, the wicked Gruntilda. His speech, however, can lead one to assume that he is not very intelligent; he will speak mostly in sentence fragments and refer to himself in the third-person, often lisping when he says certain words that have an "s" in them. His grammar is also very poor; he often uses the singular form of words instead of the plural form when the plural form is needed. He is shown to be very obedient to Gruntilda, almost to a fault, as he proclaims out loud how he hopes his mistress will punish him for his failure after each fight.

Lord of GamesEdit

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Lord of Games (also known as L.O.G.) is a character from the game Banjo-Kazooie: Nuts & Bolts. He is the all-powerful ruler of Showdown Town and has apparently had a hand in creating every single videogame that's ever been made. He has a large television monitor for a head, on which is displayed a game of Pong (the first videogame ever created) which forms his eyes and nose. The speaker on the bottom of the screen acts as his mouth. He appears to have no corporeal body other than this, as the rest of him consists of only a long purple robe which hangs down below his monitor head. A few computer mice climb around his head, as well as other parts of his body. He makes his first appearance at the very beginning of the game where he pauses the game just as Banjo, Kazooie and Gruntilda are about to engage in battle. He offers to award the winner of his competition the deed to Spiral Mountain, while the loser will be forced to work in his videogame factory for eternity. He then restores Banjo and Kazooie's fitness (as they had both become fat and lazy after years of inactivity), and also gives Gruntilda a robot body to use in place of her real body that was destroyed in Banjo-Tooie (almost like the Mecha-Grunty that Klungo built in Banjo-Kazooie: Grunty's Revenge), which her disembodied head inhabits. He then gives them each vehicles, and sends them to Showdown Town to compete. Despite seeming impartial about the competition, he does in fact hope that Grunty does not win, for it would be a shame if she turned Banjo and Kazooie's homeland into a "grotty, ugly suburb".

PowersEdit

L.O.G. is quite powerful, having an array of videogame themed God-like powers, including having the ability to "pause" the game at will, as well as creating multiple individual worlds specifically for the competition. He also possesses the ability to alter the physical appearance of characters as needed, a power which is demonstrated when he restores Banjo and Kazooie's health and gave Grunty her robotic body.

Mingella WinkybunionEdit

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Mingella Winkybunion is the evil sister of Gruntilda, Brentilda and Blobbelda. She is the thinner of Grunty's two evil sisters, and has long pink hair. She only appears in the game Banjo-Tooie. After presumably having been notified of Grunty's perilous situation by Klungo at the end of Banjo-Kazooie: Grunty's Revenge, she arrives with her sister Blobbelda in the Hag 1 to help. She recites a spell out of her large spellbook, causing the boulder to levitate off her grave and explode into pieces. Mingella then travels back to Cauldron Keep with Blobbelda and Grunty. Once there, she agrees to help Grunty with her plan to reclaim her body only if she stops her annoying rhyming habit. When Grunty agrees to this, she tells Grunty how to use B.O.B. to blast the entire Isle O' Hags, stealing the life forces away from all of its inhabitants. When Banjo arrives at Cauldron Keep later in the game, Mingella is one of the contestants in Grunty's Tower of Tragedy quiz. She apparently dies, however, as Grunty crushes her with a large one ton weight due to her pathetic score during the game show.

Mrs. BottlesEdit

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Mrs. Bottles is Bottles's wife, who was only ever seen in Banjo-Tooie. She has several curlers in her hair, and is always seen holding a mug with "B-T" on it, but otherwise looks almost exactly the same as the rest of her family. She lives in a small underground house near Jingo Village with her husband, Bottles, and her two children, Speccy and Goggles. When Banjo and Kazooie first encounter her in the beginning of the game, she is wondering why Bottles is late for dinner. The reason is obviously because Bottles had been killed by Gruntilda's spell. However, Banjo and Kazooie don't inform her of the situation. After Banjo and Kazooie leave her house to contunue on their adventure, she is never heard from again until close to the end of the game. When Klungo and King Jingaling show up to Bottles' house ready to party, Mrs. Bottles is found angrily telling Bottles to eat his dinner, and that she doesn't care how burnt it is. Upon seeing Klungo and Jingaling, she asks them who they are, and after explaining that Banjo and Kazooie defeated Grunty and they've come to party, she announces that she'll make some scones for the occasion. If Banjo and Kazooie go back and visit Bottles' house before they have met Grunty on the top of the tower, party music can be heard from the outside (the door is now locked, so they cannot go inside) and Mrs. Bottles talks to them from inside, telling them to go and deal with the witch, after which Klungo is heard telling her to pass him another scone. Banjo and Kazooie can also go back and talk to King Jingaling in Jinjo Village after the game has ended. When they talk to him, he will tell them that it's a shame they missed the party, because as he put it, "...that Mrs. B is a wizard cook". He goes on to tell them just how delicious her scones are, to which Kazooie angrily responds that they wouldn't know, as "greedy Klungo" ate them all before they could get there.

Mumbo JumboEdit

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Mumbo Jumbo is a major character in the Banjo-Kazooie series. He is a magic shaman whose head resembles, and most likely is, a skull. In Banjo-Kazooie, Banjo-Tooie and Banjo-Kazooie: Grunty's Revenge, he lives in a skull-shaped hut, and in Banjo-Kazooie: Nuts & Bolts, he runs a skull-shaped shop in Showdown Town. No matter what game he appears in, he always helps the bear and bird with their adventure, usually in a magical way. He first appeared in Banjo-Kazooie, where he resides in only five levels in the entire game. In this game, Mumbo has the power to transform Banjo and Kazooie into various different forms as needed, but will only do so if Banjo and Kazooie bring him the correct amount of Mumbo Tokens, which can be found scattered around each level and apparetly give him some, if not all of his magic powers. After they have entered his skull (this is where he lives, not his head) and given him the correct number of Mumbo Tokens, he will have the duo stand on a small skull-shaped switch in the middle of the floor, and will transform them when the B button is pressed. He will turn them into the following: Termite (Mumbo's Mountain), Crocodile (Bubblegloop Swamp), Walrus (Freezeezy Peak), Pumpkin (Mad Monster Mansion), and Bee (Click Clock Wood). Rarely, his magic sometimes fails, causing the bear and bird to transform into a washing machine (he quickly then fixes them though). In Banjo-Tooie, Mumbo first appears in the opening sequence of the game, where he is found in Banjo's house playing cards with Banjo, Kazooie, and Bottles. It is noted that Mumbo had most of Banjo's money at that point. When Grunty's sisters drill through to Spiral Mountain, they all feel the large rumbling it causes inside the house, which Mumbo says he will go outside to investigate. He hides behind a rock face not far from where Grunty was buried underground and witnesses her resurrection. Obviously realizing the seriousness of the situation, he runs back to Banjo's house to warn everyone of the impending danger. However, Grunty sees him running back to the house and begins to chase him, shooting spells that narrowly miss him as he runs. He finally does make it back to the house, and warns everyone inside that Grunty is about to blast the entire house with a powerful spell. Everyone evacuates immediately, with the exception of Bottles, who, believing it is another joke at his expense, remains inside. In the morning, he, along with Banjo and Kazooie, witnesses Bottles' charred body stumbling out of the house and collapsing on the ground, at which point he unfortunately dies. He then decides that Grunty must pay for what she has done, and tells Banjo and Kazooie to get after the witch, and that he will meet up with them later. After Banjo and Kazooie have finally defeated Grunty yet again, he shows up at Bottles' house with Banjo, Kazooie, Jamjars, and Wumba prepared for the party. However, they all quickly realize that there will be no party, as Klungo has eaten everything. Mumbo for some reason blames Wumba for this, and after she threatens to turn him into a frog, he says that he'll summon a large golden statue to kick her butt. Eventually, the five of them end up going back to Cauldron Keep, where they play a game of kickball with Grunty's head. Mumbo Jumbo was first made a playable character in this game, and thus appears in every level in the game. As his magical rival Humba Wumba took over his role from the first game, he now has the power to manipulate various objects or creatures throughout the levels, as opposed to turning Banjo and Kazooie into different forms. His magic now receives its power from small magical creatures called Glowbos, which Banjo and Kazooie must bring him another one of each time they seek out his help. His skull has also been remodeled as well, and now has a second story, accessed by a ramp from the first floor. When Banjo and Kazooie seek out his help, they will need to throw a Glowbo they have collected into Mumbo's bag, and he will then become available for the player to use in that particular level. When he leaves his skull and goes out into the level, he must find and step on various "Mumbo Pads", which allow him to cast powerful magic, and can be found throughout the level in varying locations and numbers. When he steps on a Mumbo Pad, he can perform any of the following spells: Summon (Mayahem Temple), Levitate (Glitter Gulch Mine), Power (Witchyworld), Sunlight (Jolly Roger's Lagoon), Enlarge (Terrydactyland), EMP (Grunty Industries), Life Force (Hailfire Peaks), Rain Dance (Cloud Cuckooland), and Heal (Isle O' Hags). When he is done performing spells for the time being, the player can return him to his skull and put him in his chair. The next time the player requires his assistance, they only have to go talk to him in his skull again. He is also a playable character in the multiplayer mode of this game. In Banjo-Kazooie: Grunty's Revenge, Mumbo Jumbo assists Banjo by sending him backward through time to pursue Gruntilda after she kidnaps Kazooie and goes back in time herself. He appears in every level in this game, and, though he is no longer a playable character, will turn Banjo (and Kazooie, once she's found) into a total of four different things: Mouse, Candle, Octopus, and Tank. He makes his final appearance in the latest game in the Banjo series, Banjo-Kazooie: Nuts & Bolts. In this game, he is a mechanic, and therefore owns a shop in Showdown Town called Mumbo's Motors. Banjo and Kazooie can come here to build their own custom vehicles which can then be used throughout any of the levels. Banjo and Kazooie can also bring parts crates here, which Mumbo will open and then add to his shop's inventory.

TriviaEdit

  • It is inferred that there was once some sort of romantic relationship between Mumbo and Gruntilda. When it didn't work out well, Gruntilda used dark magic to transform Mumbo's head into a skull, which explains his current appearance. This is reinforced by the alternate ending of Banjo-Kazooie, where Grunty has actually succeeded in stealing Tooty's beauty for herself. When she emerges from the machine as a beautiful witch, Mumbo appears and, offering her a single flower, suggests that they go back to his skull.


RoystenEdit

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Roysten is Banjo's pet goldfish from the Banjo-Kazooie series. Initially, Roysten lived in a fishbowl in Banjo's house. He would swim around repeatedly in his fishbowl, and every so often, he would tap the side of his bowl three times. However, when Banjo and his friends were celebrating the rescue of Banjo's younger sister Tooty at the end of Banjo-Kazooie, Mumbo Jumbo was for some reason seen grilling Roysten on Banjo's barbecue. Roysten is still seen on the barbecue in Banjo-Kazooie: Grunty's Revenge, chronologically the next game in the series. At the start of Banjo-Tooie, Banjo, Kazooie, and Mumbo evacuate Banjo's house after a vengeful Gruntilda hurls a powerful magic spell straight at the house, reducing it to smoldering ash. When Banjo and Kazooie begin their adventure, they will find a large boulder in front of the destroyed house. Approaching it, Roysten will explain to them that he was knocked off the barbecue and trapped under the large rock, which he enthusiastically begs them to break so that he can escape. The bear and bird can do little for him now, however, so they must come back after they have learned the Bill Drill move from Jamjars in Glitter Gulch Mine. After the rock is destroyed, Roysten will then ask Banjo and Kazooie to return him to the moat around Spiral Mountain, because, as he says, he is "a little short in the leg department." When Banjo drops Roysten off in the moat, he teaches Banjo how to swim condiderably faster (by pressing A and B simultaneously) and also awards them extra air bubbles for underwater breathing. At the end of Banjo-Tooie, Roysten turns up in another unfortunate situation: he is now blackened to a crisp on a plate, with Bottles the Mole sitting at the table ready to eat him for dinner. Roysten also appears in the Game Boy Advance game Banjo-Pilot. He can be seen on a shelf in the game's Trophy Room.

TriviaEdit

  • In the game Grabbed by the Ghoulies, Roysten can be found in a fishbowl in the classroom of Ghoulhaven Hall. Like in Banjo-Kazooie, Roysten will swim around in circles and occasionally tap his bowl three times.


SnorkelEdit

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Snorkel is a dolphin found in the level Rusty Bucket Bay in Banjo-Kazooie. He is first found trapped under the large anchor of the Rusty Bucket (the large cargo ship that comprises most of the level). If Banjo and Kazooie can help him out of his perilous predicament, he will reward them with a Jiggy and then swim off.

SpeccyEdit

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Speccy is Bottles' son. He is also the older brother of Goggles. He enjoys going on outings with his father as well as airplanes. In the beginning of Banjo-Tooie, Speccy provides Banjo and Kazooie access to the Isle O' Hags via a personal secret passage located in the back of his room (though this was actually opened by King Jingaling). He also has a Jet Force Gemini poster hanging in his room, and is always seen holding a toy airplane and running around making it "fly," even if Banjo and Kazooie go back to Bottles' house via Speccy's secret passage during the party at the end of the game (even though it is sealed off); there will be party music and lights in his room, but he will still be running around with the plane.

TiptupEdit

Main article: Tiptup

TootyEdit

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Tooty is Banjo's little sister, and the damsel-in-distress of Banjo-Kazooie. She is shown at the beginning of the first game running happily up to a molehill in front of Banjo's house, which Bottles the mole then emerges from. She proceeds to ask Bottles if he has seen Banjo, because they were supposed to go on an adventure that day. He responds by pointing toward the sky and asking if that is her brother flying up there, referring to Gruntilda, who was just informed by her cauldron Dingpot that Tooty was prettier than her. Gruntilda swoops down and kidnaps Tooty, while Bottles makes vain attempts to attract Banjo and Kazooie's attention from outside. Meahwhile, Gruntilda, having taken Tooty back to her lair, plans to transfer all of Tooty's beauty to herself, leaving Tooty looking like an ugly monster. When Banjo and Kazooie finally do enter Gruntilda's Lair, Tooty is shown in a cutscene, trembling inside Grunty's "Beauty Transfer Machine" while the witch prepares to suck all the beauty out of her. Tooty says that her big brother will rescue her and kick the witch's butt, to which Grunty responds: "Rescue you? He wouldn't dare, there are many dangers in my lair!" From this point on until the end of the game, whenever the player turns the game off, an alternate ending cutscene is shown where Grunty has succeeded in turning Tooty ugly. She emerges from the machine as a rather round green monster, saying that she would like to have a word with Banjo, now... When Banjo and Kazooie finally reach the end of Gruntilda's Lair, they are confronted with a large game board, and are forced to compete in the witch's game show, "Grunty's Furnace Fun", the first prize of which is Tooty. When they successfully reach the end of the board, Grunty will allow Tooty to leave with them, while she escapes to the top of the tower. Later on at a celebratory barbecue outside Banjo's house, it is Tooty who reminds the duo that they still have to go back into the lair to deal with the witch once and for all. Tooty is seen one final time after Banjo and Kazooie have defeated the witch, where she is sitting on the beach with them and eating a watermelon at the end of the game.

TriviaEdit

  • Tooty was originally going to be named Piccolo and be Banjo's girlfriend instead of his sister.
  • Throughout the game, Grunty makes many comments to the player about how she plans to turn Tooty ugly, saying things such as: "Tooty's fate is looking grim, it's because her brother's dim!" or "When Tooty is a big ole' lump, I've just the frock to hide her rump!"
  • Tooty did not reappear in Banjo-Tooie. However, a large milk carton in the giant trash can in Cloud Cuckooland features her picture on the back and says "Missing, last seen in "Banjo-Kazooie."
  • Tooty also makes a cameo appearance in Banjo-Kazooie: Nuts & Bolts. She is featured on a sign in Showdown Town that advertises "Tooty Fruity Ice Cream." She also appears in a picture in Banjo's house.


BossesEdit

Banjo-KazooieEdit

Boss Boom BoxEdit

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Boss Boom Box is the boss of Rusty Bucket Bay from the game Banjo-Kazooie. He's essentially a giant-sized Boom Box, and is presumably their leader. In order to reach Boss Boom Box, the duo must drop a large crate of dynamite on the metal hatch that covers his hold by using a button on the nearby crane hanging over the side of the ship. When Banjo and Kazooie drop down into Boss Boom Box's territory, they notice a Jiggy sitting out in the open. However, if they make any attempt to collect it, Boss Boom Box makes his presence known by trapping the Jiggy inside himself and then attacking the duo. Boss Boom Box doesn't really use any attacks, although he can hurt the duo by running into them. Banjo and Kazooie can fight back with direct attacks or eggs. After Boss Boom Box takes some damage, he splits into two smaller, (yet still relatively large) Boom Boxes. When these are attacked, they will split into two more Boom Boxes, and so on. This will continue until there are eventually no more Boom Boxes left, at which point they will win the battle and the Jiggy will be released.

CongaEdit

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Conga is a boss who is first encountered in Mumbo's Mountain in the game Banjo-Kazooie. He's really nothing more than a giant ape who is quite protective of his territory, though this does prove to be somewhat of a problem for the duo. When Banjo and Kazooie first enter his territory, Conga will attack them by throwing oranges at them. They can collect a Jiggy by running around and quickly standing on three separate blocks with pictures of oranges on them, causing Conga to inadvertantly hit the blocks with his oranges, which will release the Jiggy. He will then temporarily cease his barrage of attacks. However, as soon as the Jiggy has been collected, he will begin to throw oranges once again. In order to deal with the giant ape, the duo will have to steal one of Conga's oranges by climbing up the trunk of his tree (without getting pelted with citrus, that is). When they have obtained the orange, they must give it to Chimpy, a small monkey sitting on a stump nearby who is very fond of Conga's oranges. When they give him the orange, he will give them another Jiggy, raise the stump up off the ground slightly, and then run off. With the added height of the raised stump, Banjo and Kazooie are now able to get high enough up onto a ledge to launch a counterattack at Conga, by firing multiple Blue Eggs at him. Each time he is hit, Conga will hurl some additional oranges at them, which they must avoid. Once he's been hit three separate times, Conga will surrender a second Jiggy, but will start attacking them again once Banjo and Kazooie grab the prize. Conga also appears later in Banjo-Tooie, where his only role in the entire game is to admit Banjo and Kazooie to the Big Top Tent in Witchyworld after they have collected four tickets. As he works in Witchyworld, he is now seen wearing a uniform and hat, as opposed to his usual attire. Although Banjo and Kazooie never actually fight him, he will not allow the duo into the tent unless they have collected all four tickets, as well as learned the ability to fire eggs while airborne. When all requirements have been met, Conga will tell them to "Enjoy the show", and then run off, never to be seen again for the rest of the game.

NipperEdit

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Nipper is a boss that's encountered in the level Treasure Trove Cove in the game Banjo-Kazooie. He's basically a giant hermit crab. When Banjo and Kazooie first met him, Nipper offered the duo assistance in finding treasure, but was soon enraged when Kazooie started to make jokes about him. Nipper attacks with his pincers, but he does rest long enough for the duo to perform the Rat-a-tat Rap on him. With each hit, Nipper will speed up his attacks. Eventually, he'll retreat back into his shell. Inside his shell is a Jiggy. Nipper can be fought again by leaving Treasure Trove Cove and then returning back to the level.

Banjo-TooieEdit

Chilli Billi - Hot N' Spicy DragonEdit

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Chilli Billi is one of two bosses fought in the level Hailfire Peaks in the game Banjo-Tooie. He's a red dragon with a large neck, and he lives in the fire side of the level. His brother Chilly Willy lives on the ice side. When Banjo and Kazooie first met Chilli Billi, he mistook the two for pizza delivery boys. When he finds out that the two don't have his pizza, he decides to eat them instead. If Banjo and Kazooie defeated Chilly Willy first, he'll also mention that he thinks Banjo and Kazooie also tormented his brother. Chilli Billi attacks by spitting fire balls at the two. His only weakness is to Ice Eggs, but his head is so high up that Banjo and Kazooie will have to use the cannons placed around the battlefield to attack him. After taking some Ice Egg damage, Chilli Billi will try to strike the two with his tongue. Each cannon allows up to three Ice Egg shots. Once Chilli Billi has taken damage from a specific cannon three times, it'll disappear. When Chilli Billi calls it quits, he decides to not have the pizza order, but states that his brother may still be waiting for his order. If Banjo and Kazooie defeats Chilli Billi after defeating Chilly Willy, they'll receive a Jiggy. On a side note, if Banjo and Kazooie face Chilli Billi first, his attacks will be slow and he doesn't have much health. However, if the player defeats Chilly Willy and then faces Chilli Billi, his attacks will be much faster, and he needs to take more hits before accepting defeat.

Chilly Willy - Cold N' Icy DragonEdit

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Chilly Willy is one of two bosses fought in the level Hailfire Peaks in the game Banjo-Tooie. He's a blue dragon with a large neck, and he lives in the ice side of the level. His brother Chilli Billi lives on the fire side. When Banjo and Kazooie first met Chilly Willy, he mistook the two for pizza delivery boys. When he finds out that the two don't have his pizza, he decides to eat them instead. If Banjo and Kazooie defeated Chilli Billi first, he'll also mention that he thinks Banjo and Kazooie tormented his brother. Chilly Willy attacks by spitting ice balls at the two. His only weakness is to Fire Eggs, but his head is so high up that Banjo and Kazooie will have to use the cannons placed around the battlefield to attack him. After taking some Fire Egg damage, Chilly Willy will try to strike the two with his tongue. Each cannon allows up to three Fire Egg shots. Once Chilly Willy has taken damage from a specific cannon three times, it'll disappear. When Chilly Willy calls it quits, he decides to not have the pizza order, but states that his brother may still be waiting for his order. If Banjo and Kazooie defeats Chilly Willy after defeating Chilli Billi, they'll receive a Jiggy. On a side note, if Banjo and Kazooie face Chilly Willy first, his attacks will be slow and he doesn't have much health. However, if the player defeats Chilli Billi and then faces Chilly Willy, his attacks will be much faster, and he needs to take more hits before accepting defeat.

Hag 1 - Monstrous Mechanical Mud-MuncherEdit

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The Hag 1 is a giant tank equipped with a drill. In Banjo-Tooie, Gruntilda's sisters Mingella and Blobbelda used this machine to free Grunty from her rocky grave. Afterwards, they used the machine to plow through Isle O' Hags to get back to their base in Cauldron Keep. The Hag 1 is also the final boss of the game. Upon reaching the top of the keep, Banjo and Kazooie encounter this giant tank along with Grunty riding in it. The battle with the Hag 1 features a lot of phases, as the tank boasts a large assortment of weapons.

Phase 1Edit

To start the battle, the Hag 1 will start spinning with two lasers activated at opposite sides. After a few seconds have passed, Grunty will pop out and ask a question. If the player gets it right, Grunty will use her slower spells. However, if the player answers wrong, she'll use her faster spells. After answering the question, Banjo and Kazooie will switch to the Breegull Blaster mode. At that time, the duo must fire eggs at Grunty while dodging her spells. Almost any egg will work, but the Grenade Eggs tend to be the most effective. However, the player can only lower Grunty's HP to 90 during this phase.

Phase 2Edit

After taking some damage, Grunty will go back into the Hag 1. She'll repeat the same tactic as in phase 1, but she'll activate all the lasers during the process. Again, before alternating to the Breegull Blaster, the player will be asked another question. Answer right to get slow spells, but answer wrong and the spells will be fast. Lower Grunty's HP to 80 to start the next phase.

Phase 3Edit

Grunty will change attack tactics for this phase. She'll deactivate the lasers and activate the mortar cannon. During this point, Grunty will spin the Hag 1 so that it faces the duo. She'll then fire a missile that splits apart upon landing. The player can avoid the missile by jumping while running. After dodging a certain number of missiles, the duo will receive another question. Again, the answer determines the speed of Grunty's spells. The player will then alternate to the Breegull Blaster again to fire more eggs at her. The next phase starts once Grunty has 70 HP left.

Phase 4Edit

Grunty will activate another mortar cannon during this phase. This means that Banjo and Kazooie will have to deal with two missiles at the same time. However, just like in phase 3, the missiles are easily avoided by jumping and running. After dealing with some missiles, another question is given. Again, the answer determines the spell's speed. The player goes back to Breegull Blaster mode again for another shot at damaging Grunty. With only 60 HP, Grunty will switch her attack method again.

Phase 5Edit

Grunty will recall the mortar cannons during this phase. She'll then activate the Hag 1's motors and the front lasers. During this phase, the Hag 1 will alternate between moving at the duo and spinning. After Banjo and Kazooie survive the assault, another question will be given. Answer it and Banjo will alternate to the Breegull Blaster again. This time, the lasers remain active, so the player has less room to move. Once Grunty is down to 50 HP, she'll retreat into the Hag 1 again. During that time, the Hag 1's engine will sputter for awhile. This is the chance for Banjo and Kazooie to fire a Clockwork Kazooie Egg into the exhaust port. If the player doesn't get the egg into the exhaust port in time, he/she will have to deal with another round of dodging lasers and the drill until the engine sputters again. If the egg does get inside the Hag 1, the player must get the Clockwork Kazooie bomb to one of the batteries inside while avoiding the Gruntlings. If the player succeeds in destroying one of the batteries, Grunty will pop out and mention that she's smelling smoke. Then the next phase starts.

Phase 6Edit

Just like in phase 5, the player has to dodge the drill and lasers, but all the lasers will be active during that point. Again, after dodging those attacks, another question will be given. Then comes Breegull Blaster mode. Just like in the last phase, the lasers remain active, limiting the player's movement. With only 40 HP left, Grunty will retreat into the Hag 1 again, and the engine will sputter. Shoot another Clockwork Kazooie Egg into the exhaust port to destroy the second battery. However, the player will have to deal with the lasers and drill again if he/she doesn't act fast enough.

Phase 7Edit

With both batteries now destroyed, Grunty will become enraged and will no longer give the player questions. From here on out, it's all Breegull Blaster mode and fast spells. Fortunately for the player, the Hag 1 has shut down completely, so no more lasers or drill to worry about. Lower Grunty's HP to 30 for the next phase.

Phase 8Edit

During this phase, Grunty will send her Gruntlings out to make life more miserable for Banjo and Kazooie. The player will have to deal with them along with the fast spells as he/she continues to lower Grunty's HP. Once down to 15 HP, Grunty adds something new to the mix.

Phase 9Edit

With only 15 HP left, Grunty will activate a vent which will release toxic gas into the air. At that time, the player has to reduce more of Grunty's HP while dealing with the Gruntlings, fast spells, and the lack of oxygen. Once her HP drops to one, Grunty prepares her last assault.

Phase 10Edit

Down to just 1 HP, Grunty will try to finish off Banjo and Kazooie with her strongest spell. All that the player has to do is fire an egg at Grunty while she's casting her spell, and she'll drop it into the Hag 1. Then the Hag 1 will explode, ending the battle and the game. On a side note, the Gruntlings and toxic gas will disappear during this phase. Also, Grunty reveals her last name (Winkybunion) during this phase as well.

Lord Woo Fak Fak - Self-Important AnglerfishEdit

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Lord Woo Fak Fak is the boss of the level Jolly Roger's Lagoon in the game Banjo-Tooie. He's basically a giant anglerfish, and he lives inside a locker with the name D. Jones (for "Davy Jones") on it. When Banjo and Kazooie first met Lord Woo Fak Fak, the big anglerfish became upset with the two because he thinks that they'll steal his Jiggy and leave him behind to die. The three then face off in battle. Lord Woo Fak Fak has two phases, but he doesn't feature many attacks. During the first phase, he'll only fire electric orbs at Banjo and Kazooie. Once the second phase starts, he'll spit out bubbles to repel the two. He can't hurt the two with his body though. To defeat Lord Woo Fak Fak, Banjo and Kazooie will have to fire Grenade Eggs at each of his boils, but only the flashing boil can be damaged. During the second phase, Banjo and Kazooie will have to fire Grenade Eggs at Lord Woo Fak Fak's eyes. When Lord Woo Fak Fak is defeated, he'll turn upside down and leave behind his Jiggy. After getting the Jiggy, Banjo and Kazooie will still be able to listen to Lord Woo Fak Fak tell them that he's dead. On a side note, Banjo and Kazooie can use their submarine transformation to fight Lord Woo Fak Fak. However, instead of Grenade Eggs, they'll be using torpedoes to attack his boils and eyes. Additionally, whenever Lord Woo Fak Fak's boils get damaged, some blood is visible, which is rather odd, considering that the game is rated E.

Mingy Jongo - Crafty Shaman ImpersonatorEdit

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Mingy Jongo is the boss of the level Cloud Cuckooland in the game Banjo-Tooie. He's basically an android designed to look exactly like Mumbo Jumbo, and lives in one of the two Mumbo Skulls in the level. It's also possible that Mingy Jongo was based on the Terminator. Mingy Jongo lives in the Mumbo Skull containing a Jinjo, while the real Mumbo lives in the Mumbo hut containing a Minjo. When Banjo and Kazooie first met Mingy Jongo, they mistook him for Mumbo Jumbo. Mingy tells the two that he has a surprise, but Banjo doesn't realize that he's talking to a phony. (The player is clued into this, as Mingy Jongo calls Banjo by his name, but the real Mumbo never calls Banjo and Kazooie by their names; he simply calls them "bear" and "bird." and the fact that he appears to be asleep, which only happend with the real Mumbo in the first game) Once he got close enough, Mingy attacks Banjo, and the attack actually does damage Banjo. Mingy Jongo then seals up the hut, forcing Banjo and Kazooie to face the shaman impersonator. Mingy Jongo doesn't have many attacks, but he does fire energy blasts from his wand, and has the ability to teleport. When he stops to rest, that's the time to attack him. Pretty much any attack will hurt Mingy Jongo, and each hit will remove a piece of Mingy's disguise. As he takes damage, Mingy Jongo will alternate his attack pattern to a point in which he attacks, teleports, and then attacks again. Once Banjo and Kazooie attack Mingy Jongo enough times, he states that his odds of defeating the duo are now zero and then explodes. A Jiggy would then appear, and the duo can now leave the hut of the phony shaman.

Mr. Patch - Strange Wobbly Inflatable ThingEdit

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Mr. Patch is the boss of the level Witchyworld in the game Banjo-Tooie. He's basically a balloon-like dinosaur creature. Banjo and Kazooie encountered him inside the Big Top Tent where the two had to face him in battle. However, before they could face him, Banjo and Kazooie had to get past Conga, which wouldn't let them in the tent without four tickets and the ability to fire eggs while flying. Mr. Patch doesn't feature many attacks, but he can spit out circus balls to try to take out Banjo and Kazooie. He can't hurt the two directly, as Banjo and Kazooie would only bounce off his body without taking any damage. In order to defeat Mr. Patch, Banjo and Kazooie had to fire Grenade Eggs at each of his patches. However, once they hit the first patch, Banjo and Kazooie will be forced to take flight since a boxing glove will try to hit them from the ground. As Mr. Patch loses patches, he grows smaller, which will make it harder to hit his remaining patches. Once Mr. Patch is defeated, he'll deflate and leave a Jiggy behind. Mr. Patch also makes an appearance in the game Banjo-Kazooie: Nuts & Bolts.

Old King Coal - Grubby Boiler MonarchEdit

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Old King Coal is the boss of the level Glitter Gulch Mine in the game Banjo-Tooie. He lives inside the boiler room of Chuffy the train and is very protective of it. When Banjo and Kazooie first met Old King Coal, they were forced to face him in battle. Old King Coal doesn't feature many attacks, but he can heat up the boiler room to make it harder for Banjo and Kazooie to breathe. A timer appears during the battle, warning the player how much time is left before the boiler room is fully heated, which would cause Banjo and Kazooie to suffocate. To deal with Old King Coal, Banjo and Kazooie had to either fire eggs at him or peck him directly. As he takes damage, he'll lose body parts. When Old King Coal is defeated, Banjo and Kazooie will get a Jiggy and will have the ability to use Chuffy to travel to other train stations in the game. In fact, Old King Coal will control Chuffy, bringing the train to where Banjo and Kazooie request.

Targitzan - Despotic Dizzy Totem GodEdit

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Targitzan is the boss of the level Mayahem Temple in the game Banjo-Tooie. He resides in Targitzan's Temple, and seems to actually want to fight with Banjo, as he allows him entry to his temple. However, Banjo can only enter this temple if he has mastered the Breegul Blaster technique. When Banjo is allowed into the Temple, Targitzan will tell him that to gain access to the Jiggies inside, he must collect the Targitzan Statues that are lying about the temple. After collecting enough of Targitzan's Statues, the duo will be allowed admittance to the room where the Jiggy is. However, before they can grab the Jiggy, a large pillar shoots up from the floor, taking the Jiggy with it. The pillar reveals that he is Targitzan himself, and that they will have to fight him to get the Jiggy. Targitzan is made up of layers, and each layer has faces and targets. While Targitzan shoots darts at him, Banjo must use Kazooie to shoot the targets with Blue Eggs. Each time a target is hit it will start to glow. After all the targets in one layer are shot and glowing, the layer will explode, and Banjo can move on to the next layer. However, the layers are spinning the entire time, making it harder to hit the targets. Also, Targitzan will summon minions to attack Banjo. Eventually, after all the targets have been shot, Targitzan will explode and Banjo will have access to the Jiggy.

Terry - Disgruntled Pterodactyl ParentEdit

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Terry is the boss of the level Terrydactyland in the game Banjo-Tooie. He's a giant Pterodactyl, and despite his vicious appearance, he's actually a caring father who is very protective of his family. When Banjo and Kazooie first met Terry, he accuses the two of stealing his eggs. He'd then attack the two, starting the battle. In the beginning of the fight, Terry will try to attack Banjo and Kazooie by firing mucus at them. Eventually he'll start to fly around the nest arena. Terry can only be damaged by eggs, and basically any egg will damage him, but the Grenade Eggs tend to be the most effective. After Terry gets hit by enough eggs, he'll spit out mucus-like enemies to fight the two while he heads to ground level. The more damage he takes, the more enemies he'll spit out. Once all the enemies are taken out, Terry will return and repeat the same attack pattern again. Eventually, Terry will give up and start to feel depressed. However, Banjo convinces Terry that he didn't steal his eggs at all, and that he'll help Terry find them. Afterwards, Banjo and Kazooie get a Jiggy and can now hatch the eggs that are lying around the level. Finding and hatching all the eggs will result in the duo earning another Jiggy, but one of the baby Pterodactyl will have to be carried to the nest by Banjo alone.

Weldar - Visually-Impaired Welding TorchEdit

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Weldar is the boss of the level Grunty Industries in the game Banjo-Tooie. He's a gigantic blowtorch that's half-blind. When Banjo and Kazooie first met Weldar, Weldar thought that Banjo was a bear (which he is, but Weldar's poor eyesight hinders his ability to realize that) and tells the two that bears aren't allowed in the factory. Banjo lies and says that he isn't, but Weldar decides to fight them anyway since he forgot his reading glasses. Weldar features a variety of attacks that he'll use during the battle. First he'll attack by firing flames at Banjo and Kazooie. Next, he'll try to inhale the two into his body. At that time, Banjo and Kazooie must fire either a Fire Egg or a Grenade Egg into Weldar's mouth. When Weldar feels the impact of the egg, he tells the two to refrain from firing eggs since he contains flammable gas. Next, Weldar will spit out nut and bolt enemies to fight Banjo and Kazooie. They'll attack in a swarm, but are easily defeated by any kind of attack. Once they are defeated, Weldar will try to inhale the two again. When Weldar takes damage again, he'll jump very high, hoping to squish the two. However, if he misses, Weldar will then chase after them for awhile before returning to the center area. There, he'll try inhaling again. Once Weldar has taken damage three times, he states that the battle isn't going as planned and presses a switch to activate the cables on the battlefield. The cables begin surging with electricity, which can hurt Banjo. Weldar will then repeat the same attacks that he used earlier in the exact same order. After taking too many eggs, Weldar's body will explode and his head will fly into a high voltage box, which is connected to a gigantic fan. Banjo and Kazooie would then say their last words to Weldar, but then find out that Weldar's Jiggy is in the A/C Plant behind the broken fan. From there, the two get a Shock Spring Pad to escape the arena. On a side note, if the two talked to Weldar again, he mentions that his poor eyesight is now the least of his worries.

File:WeldarsBreath.jpg

In Banjo-Kazooie: Nuts & Bolts Weldar appears again, but apparently it seems that he was thrown away into a garbage skip (most likely abandoned by Grunty Industries after the loss of his body), luckily he was found by Mumbo and he remade Weldar into a flamethrower called "Weldar's Breath" that could be attached to Banjo and Kazooie's vehicles in order to aid them on their journey.

EnemiesEdit

BawlEdit

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Bawls are living onions found in Banjo-Kazooie. They only appear on Spiral Mountain with other living vegetables. They will try to impede Banjo and Kazooie's progress by hopping into them, like Toppers. Their main purpose is to aid Bottles for teaching Banjo the Forward Roll ability.

BigbuttEdit

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Bigbutts are blue bulls, which are found in Gruntilda's Lair, Mumbo's Mountain, and Click-Clock wood. These enemies are totally invincible, but they can be stunned for a few seconds. If Banjo tries to approach them while they are knocked out, he will simply bounce off them and will not be injured.

Boom BoxEdit

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Boom Boxes are enemies that are first encountered in the level Rusty Bucket Bay of Banjo-Kazooie. A Boom Box is basically an explosive box with a mouth and eyes, and it has the words "TNT" labeled on the side. When Banjo and Kazooie get close to a Boom Box, it'll chase the two, attempting to explode them directly. It's dangerous to attack a Boom Box directly, but a Blue Egg or the Wonderwing can take one out without injuring the duo. A larger Boom Box called Boss Boom Box is fought as a boss. Unlike the normal Boom Boxes, Boss Boom Box does not explode.

ColliwoobleEdit

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Colliwobbles are living cauliflowers found on Spiral Mountain in Banjo-Kazooie. Their main purpose is to aid Bottles for teaching Banjo and Kazooie the Rat-a-tat Rap ability. They are different from the other training enemies on Spiral Mountain in that they hover in the air by flapping their leaves.

GrublinEdit

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Grublins are purple goblins enemies found in Banjo-Kazooie. They only appear in Mumbo's Mountain. When a Grublin sees Banjo, it says "Nya ha ha" and runs toward him. In the beta version of Banjo-Kazooie, the Grublins were colored light blue and sort of resembled Mumbo Jumbo.

MinjoEdit

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Minjos are a type of enemies that are first encountered in Banjo-Tooie. In the game, they looked exactly like Jinjos, but are actually the sworn enemies of the Jinjos. When Banjo and Kazooie encounter a Minjo, it'll imitate a Jinjo from a distance, but will soon chase after the duo if they get too close. While moving, Minjos tend to growl frequently as well as release yellow sparks from their eyes. They're also quite fast, but a simple Rat-a-tat Rap will shut it down. A useful tip for determining whether or not Banjo and Kazooie are looking at a Jinjo is to fire an egg at the creature. If the egg does makes contact with the creature and pushes it back, it's a Minjo. If it's a Jinjo, the egg will simply pass through the friendly creature, and it's safe for Banjo and Kazooie get close to it.

File:Minjo.jpg

Minjos make a return appearance in Banjo-Kazooie: Nuts & Bolts. However, in this game, they looked completely different from Jinjos. Despite having a similar body as a Jinjo, Minjos appeared with sharp teeth and red eyes. They also have an earring on their right ear, and are handcuffed.

QuarrieEdit

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Quarries are stones enemies found in Banjo-Kazooie, on Spiral Mountain. Their main purpose is to aid Bottles for teaching Banjo and Kazooie the Beak Barge ability. They are different from the other training enemies on Spiral Mountain in that they do not move or injure Banjo and Kazooie. When Banjo and Kazooie destroy all four Quarries in Spiral Mountain for the first time, the last one will drop an Extra Honeycomb Piece.

RipperEdit

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Rippers are walking tombstones found in Mad Monster Mansion during the events of Banjo-Kazooie. They are found in the graveyard of the level and larger versions are found outside the entrance to the level.

SnippetEdit

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Snippets are green and pink crabs enemies found in Banjo-Kazooie, mainly in Treasure Trove Cove, but also in Gruntilda's Lair and in Clanker's Cavern. For attacking, they run toward Banjo and Kazooie and snap their big claws. If Banjo and Kazooie use Forward Roll or Blue Eggs, Snippets will only yield one Honeycomb, but if they use a stronger attack such as Beak Buster or Wonderwing, Snippets will drop two Honeycombs.

TickerEdit

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Tickers are large termite baddies found mainly in Mumbo's Mountain. They inhabit a giant termite mound called Tower Ticker, located near the village where Mumbo's Skull is. They look like Banjo when he is a termite, but they are bigger than him. An other Ticker is found in Gruntilda's Lair and others in Freezeezy Peak. When Banjo is a termite, Tickers can talk him. They say they want to have his shorts and his backpack.

TopperEdit

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Toppers are living carrots found in Banjo-Kazooie. These carrots are found primarily on Spiral Mountain, along with a few other living vegetables. They will try to impede Banjo and Kazooie's progress by hopping into them. Toppers are often accompanied by Bawls. Kazooie refers to one as Carrot Guy in the cut-scene near the end, after they finished Gruntilda's trivia game.

SpeciesEdit

JinjoEdit

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Jinjos are a very social species that inhabit Isle O' Hags. They've appeared in all of the Banjo games released so far. The first appearance of the Jinjos is in Banjo-Kazooie. The main objective for Banjo and Kazooie is to free the Jinjos, five in each level. The duo will then be rewarded a Jiggy. The Jinjonator, a living statue, helps Banjo and Kazooie defeat the final boss Gruntilda. In the sequel, Banjo-Tooie, the pink Jinjo is absent and the Jinjos returned along with their ruler, King Jingaling. "Minjos", the arch-enemies of the Jinjos, were also introduced in this game. The way Jinjos functioned in Banjo-Tooie is different from its forerunner. Instead of getting a Jiggy for rescuing the five in each level, Banjo and Kazooie would get a Jiggy for rescuing each family of Jinjos, nine in total. Each family is a specific color and has a different number of Jinjos that needed to be rescued. Banjo and Kazooie had to find all the same-colored Jinjos of a family to win their family heirloom, which is a Jiggy. Also, before the game even begins, the Gray Jinjo family is killed by the Hag 1 machine Grunty's sisters were driving. It was driven through their house and there is a signpost to commemorate this fact; all that was left is a doorway.

File:Jinjos.png

Jinjos also appeared in Banjo-Kazooie: Grunty's Revenge. In this game, they needed to be saved once again. The Jinjo Oracle, a talking stone statue, was introduced in this game. The Jinjo Oracle told Banjo and Kazooie how many Jinjos they had found in each world. It also reveals that the Jinjos used to live in Spiral Mountain, the home of Banjo and Kazooie, but they were forced out by Gruntilda. Additionally, a purple Jinjo is playable in Banjo-Pilot. The Jinjo is one of the slowest racers, but has excellent Body Stability and Turning Points. There is also an All Jinjo Grand Prix, unlockable by buying it from Cheato after beating Grunty's grand prix. Jinjos are also playable in the shootout multi-player mode of the game.

PlacesEdit

Cloud CuckoolandEdit

File:CloudCuckoolandEntrance.png

Cloud Cuckooland is a world in Banjo-Tooie. Cloud Cuckooland is probably one of the oddest levels in the entire game. It is found up in the clouds and is the last world before Grunty's Cauldron Keep area. To access it, fourty-five Jiggies are required. There is no door to the level-instead, Jiggywiggy's power makes a bubble appear in a small bump in the ground near the Wasteland of Isle O' Hags. When Banjo jumps into this bubble, it floats up into the clouds and takes Kazooie and him to Cloud Cuckooland.

AreasEdit

Cloud Cuckooland is a very strange world. It is high up in the clouds and has various platforms floating around with odd things on them that have nothing in common.

Castle of JellyEdit

An enormous castle made of transparent red jelly is located on one of the cloud platforms, far out into the sky and far away from many of the other zones in the level. It can be accessed by flight. Inside this bouncy castle lies a Jiggy that can only be achieved using Banjo with Kazooie absent.

Zubbas' Hive 2.0Edit

The Zubbas have returned in this game, as they were previously seen in Click Clock Wood from Banjo-Kazooie. Their new hive they have placed in Cloud Cuckooland contains a challenge that is only possible with the bee that Humba Wumba will gladly transform Banjo into at the price of one Glowbo.

Giant Trash CanEdit

The Giant Trash Can of Cloud Cuckooland is located a bit lower but near the middle area of the sky. Inside this enormous trash can is Guffo, a can of beans who will reward Banjo and Kazooie with a Jiggy if they help him out.

Pot 'O' GoldEdit

The Pot 'O' Gold is a giant pot of gold sitting on a cloud platform in Cloud Cuckooland near the central mountain. There is a switch on the mountainside that will open up the top of the Pot 'O' Gold. It can be reached using a Rainbow Bridge that Mumbo can summon with his Raindance spell. Inside is a challenge that Gruntilda will host against Banjo. The player must win the challenge to get a Jiggy reward.

Cheese WedgeEdit

High up in the sky, above most of the other areas, is a giant piece of cheese. A beanstalk will take Banjo and Kazooie there, or it can be reached by flight. Inside the giant piece of cheese is a Jiggy.

Central CavernEdit
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The Central Cavern is a major area of Cloud Cuckooland. It is located inside the Central Mountain in the middle of the level. It contains a new move to learn, the only Split-Up Pad in the entire level, all the Notes in the entire level, and more. Go inside to find Mr. Deluxe and help him remember his combination to get a Jiggy.

Mumbo's SkullEdit

Mumbo's house, as usual, is in this level. It is either the red skull or the blue skull.

Jongo's SkullEdit

Mingy Jongo's skull is the blue skull where he will try to trick Banjo and Kazooie in order to battle.

Wumba's WigwamEdit

Wumba's Wigwam is located on a long, blue platform in the middle of the sky. Banjo can transform into a bee there.

BossesEdit

Mingy Jongo - Crafty Shaman ImpersonatorEdit

Mingy Jongo is an evil form of Mumbo Jumbo and a boss of Cloud Cuckooland. He lives in either the blue skull or the red skull; if met in the red skull, the real Mumbo is in the blue skull, and vice versa.

Gruntilda's LairEdit

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Gruntilda's Lair was the main area and central hub of the game, Banjo-Kazooie. The lair overlooks the peaceful Spiral Mountain. This was the home of the evil Gruntilda, who kidnapped a young bear named Tooty so that she could suck out Tooty's beauty and be "fairest in the land". However, Tooty's brother, Banjo, and his breegul friend, Kazooie soon learned of the plot and ventured into the lair. Along the way, they met many helpful characters, like the friendly mole, Bottles, and the game's resident shaman, Mumbo Jumbo. Through their combined efforts, they ventured through new lands, broke the witch's many spells, and even won a game show to rescue Tooty. After Tooty was rescued, Banjo and Kazooie went to the very top and defeated Gruntilda in a showdown. The lair reappeared in Banjo-Tooie. However, much of it had been destroyed and fallen into disrepair. Only the first room was left, along with the witch's spellbook, Cheato. The lair was used just to see Cheato, who would give Banjo and Kazooie cheat codes in return for his ripped out pages.

Worlds of the LairEdit

  • Mumbo's Mountain
  • Treasure Trove Cove
  • Clanker's Cavern
  • Bubblegloop Swamp
  • Freezeezy Peak
  • Gobi's Valley
  • Mad Monster Mansion
  • Rusty Bucket Bay
  • Click Clock Wood
  • Grunty's Furnace Fun

Hailfire PeaksEdit

File:HailfirePeaksEntrance.png

Hailfire Peaks is a world in Banjo-Tooie. It is an island a bit far away from the Isle O' Hags, as can be seen from Cloud Cuckooland. This island has two big mountains that are polar opposites. One side of the mountain is an icy world, while the other side is a fiery lava land.

Features Edit

File:HailfirePeaks.jpg

On the top of Hailfire Peaks's two mountains are large pools. One is a pool of lava and the other is a pool of ice water. These pools are where the two dragon brothers can be found and battled. This level also has two train stations, which is unusual, compared to the other levels, which only house one (except for Mayahem Temple, Jolly Roger's Lagoon, Cloud Cuckooland, and Cauldron Keep, which have none). However, the ice side station can't be accessed unless Banjo and Kazooie can cool down Chuffy's boiler room. Most of the lava side of the level takes place on the mountain's side, since the ground below is mostly all an ocean of lava. There are many stones are stone walkways of course, where Banjo and Kazooie can walk safely on to avoid the lava. Also, on the sides of the volcano, fiery hands reach out of cracks alongside the wall and grab Banjo and Kazooie. Inside the volcano there are many magma pools with walkways above. Banjo will sufficate from the heat in a matter of minutes if he doesn't leave the caves soon. In one of them is a Jiggy where multiple switches must be pressed before Banjo runs out of breath in order to reach the prize. There is a little miniature factory on the icy side of Hailfire Peaks that can be opened using a rusty switch. To press the switch, Banjo and Kazooie must first transform into a giant snowball with Humba Wumba's help.

Colosseum Kickball StadiumEdit
File:ColosseumKickballStadium.jpg

Hailfire Peaks is home to the Colosseum Kickball Stadium, a much bigger and more popular competition held by the Stonies. The land kickball tournament was in the smaller Mayan Kickball Stadium. The Colosseum's challenges are also more difficult. On the outside of the Colosseum are many balconies with chambers on them. One of the chambers contains a Jinjo, one even contains a Jiggy, and several other treasures can be located in these chambers.

BossesEdit

Chilli Billi - Hot N' Spicy DragonEdit

Chilli Billi is a boss of Hailfire Peaks. He is a fire dragon. He is found on the top of the lava mountain, which he states is his volcano. Chilli Billi gets angered at Banjo and Kazooie the moment they enter the level and starts spitting down fire balls from the top of the mountain.

Chilly Willy - Cold 'N' Icy DragonEdit

Chilly Willy is Chilli Billi's brother. He is an ice dragon and is found in his big icewater pool atop the frozen mountain. He, like his brother, also "fires" objects down at Banjo and Kazooie. He, on the other hand, spits out ice balls. Chilly Willy cannot be battled until the Claw Clamber Boots are learned by Banjo and Kazooie. They can be learned in Grunty Industries, the previous world, so players must remember to have Jamjars teach the bird and bear how to use those boots before taking on the ice dragon.

World ShortcutsEdit

This world links to the following worlds:

  • Grunty Industries
  • Mayahem Temple
  • Jolly Roger's Lagoon
  • Terrydactyland

Jolly Roger's LagoonEdit

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Jolly Roger's Lagoon is a lagoon in Banjo-Tooie. This level is mostly underwater, however the start is in a town near the lagoon where Jolly Roger resides.

TriviaEdit


Showdown TownEdit

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Showdown Town is a town that Lord of Games created, and is the main hub world in Banjo-Kazooie: Nuts & Bolts. As the main hub world, Banjo and Kazooie could drive around the town with their trolley vehicle, shop for vehicle parts or create vehicles, or access to many worlds, like Banjoland and LOGBOX 720 . In Banjo-Kazooie: Nuts & Bolts, the fat and lazy Banjo and Kazooie were going to fight the bodyless Gruntilda until a new character named Lord of Games stopped them. Instead of fighting, L.O.G. started a contest that the three could do, so L.O.G. made Banjo and Kazooie skinny again, gave Grunty an new body, and gave them vehicles to battle it out in Showdown Town. Banjo, Kazooie, and Gruntilda gotten into a fight after Banjo and Kazooie's victory in the contest, until L.O.G stopped their battle once again. Since Banjo and Kazooie won, L.O.G. gave them the deed to own Spiral Mountain and sent them back home while Gruntilda was forced to stay at Showdown Town and work at L.O.G.'s video game company.

Spiral MountainEdit

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Spiral Mountain is a small, serene valley located within the vicinity of the Isle O' Hags, and is home to both Banjo and Kazooie. The valley is named for the small, spiraling mountain located in the center. The entrance to Grunty's Lair overlooks Spiral Mountain, and at one point, was connected to the top of the mountain by a rope bridge. In Banjo-Kazooie, Gruntilda came to Spiral Mountain, where she kidnapped Tooty right under Banjo's nose. As Banjo and Kazooie were not yet prepared to even enter Grunty's Lair, Bottles appeared to teach the duo essential moves that they were going to need for their adventure. For every move that Bottles taught, Banjo and Kazooie were rewared with an Empty Honeycomb, for a total of six, giving them an extended life bar right from the get go. Afterwards, Banjo and Kazooie ventured into the lair, and didn't need to return until rescuing Tooty. After rescuing Tooty, Banjo and his friends returned to Spiral Mountain to celebrate, only for Tooty to ruin their party by informing them that Gruntilda still needed to be defeated. The fight ended with Gruntilda falling to her doom from the top of her lair, getting crushed by a boulder upon hitting the ground of Spiral Mountain. For two years Klungo attempted to move the boulder, but was unsuccessful. It was only when Gruntilda's sisters Mingella and Blobbelda camed to Spiral Mountain via HAG-1 and used magic to remove the boulder was Gruntilda freed, starting the events of Banjo-Tooie. Gruntilda wanted revenge on Banjo and Kazooie badly, though her spell only managed to hit Bottles, killing him. Furthermore, her spell devastated much of the area, leaving much of it in ruins, including the rope bridge to her lair. After being rescued, Gruntilda wasted no time in ripping up Cheato's pages, scattering them across the Isle O' Hags. However, one piece didn't get very far, and was left on a ledge close to her lair. She also banished a single Jinjo behind a boulder underneath one of Spiral Mountain's waterfalls. In the events of Banjo-Kazooie: Nuts & Bolts, Banjo and Kazooie gotten fat for not adventuring for eight years. Banjo and Kazooie discovered Gruntilda's head had returned to Spiral Mountain. The three were going to fight until an odd character named Lord of Games, also known as L.O.G., appeared and stopped them. L.O.G. teleported the three to Showdown Town and started a contest. The winner gets the deed to Spiral Mountain and the loser has to be forced to work at an video game company. After winning the contest, Banjo and Kazooie were going to battle Gruntilda until L.O.G. stopped them. L.O.G. rewarded Banjo and Kazooie the deed to Spiral Mountain and returning their powers while Gruntilda was sent to the factory, which she planned to make her own video game.

ItemsEdit

Blue EggEdit

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Blue Eggs (also known as simply Eggs) are the primary type of eggs found in the Banjo series. In Banjo-Kazooie, they were usually just referred to as Eggs, and were mainly used to solve puzzles. Although they could be used to attack enemies, they weren't very efficient, as they could only be fired straight ahead, and not be aimed. At first, Banjo and Kazooie could hold up to 100 eggs, but with one of Cheato's spells, they could hold up to 200. In Banjo-Tooie, Blue Eggs were the default eggs, and they had the same capacities as they did in the first game. Also, with the help of Jamjars, Kazooie was able to aim the eggs while either standing, flying or swimming. However, with the introduction of newer, stronger eggs, the role of Blue Eggs diminished greatly, as they were only needed to solve the occassional odd puzzle.

Cheato PageEdit

Cheato Pages are the lost pages of Cheato, Gruntilda's ex-spellbook. In Banjo-Tooie, Gruntilda ripped out most of Cheato's pages for helping Banjo and Kazooie out in Banjo-Kazooie. A total of twenty-five pages had been ripped out of Cheato and scattered across the Isle O' Hags. One page remained in Spiral Mountain, while three ended up in each of the eight main levels on the Isle O' Hags. For every five pages that Banjo and Kazooie returned to Cheato, he would reward them with codes that they could enter in the Code Chamber in Mayahem Temple.

Clockwork Kazooie EggEdit

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Clockwork Kazooie Eggs are a variety of eggs found in Banjo-Tooie. Jamjars will teach Kazooie how to use these in the Wasteland of the Isle O' Hags. In a sense, they are advanced Grenade Eggs. However, rather than just shooting them at targets, Clockwork Kazooie Eggs will hatch small, controllable, mechanized Kazooies known as Clockwork Kazooies. Clockwork Kazooies are fairly useful, as they can fit into places that are either too narrow or out of reach for Banjo or Kazooie. Clockwork Kazooies only last for a limited time before blowing up, although the player can detonate them prematurely if needed. Clockwork Kazooies can also be used to pick up items, particuarly any ones in the areas that Banjo or Kazooie cannot reach. Banjo and Kazooie can only hold ten of the large Clockwork Kazooie Eggs, although a Cheato spell can double their capacity to twenty.

Crystal JiggyEdit

The Crystal Jiggy is a legendary and powerful Jiggy that is used by Jiggywiggy to open up the worlds in Banjo-Tooie and Banjo-Kazooie: Grunty's Revenge. If Banjo and Kazooie visit Jiggywiggy with the required amount of Jiggies, he will ask them to complete a puzzle for him in a certain amount of time. If they finish the puzzle within the time limit, Jiggwiggy uses the Crystal Jiggy's power to open up the new level.

Empty HoneycombEdit

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Empty Honeycombs, sometimes referred to as Extra Honeycomb Pieces, are large, hollow honeycombs found in the Banjo series. Although Empty Honeycombs provide no immediate reward, once enough are accumulated, they can be exchanged for additional units of honeycomb energy. In Banjo-Kazooie, there were six Empty Honeycombs in Spiral Mountain, plus an additional two in each of the game's nine levels, for a total of twenty-four. For every six pieces that Banjo and Kazooie collected, their honeycomb bar increased by one unit. The duo, which started the game with an initial five units of energy, could earn up to eight units. As such, only eighteen of the game's twenty-four Empty Honeycombs were needed, as collecting the remaining six gave no reward of any sort. In Banjo-Tooie, the Empty Honeycomb system was altered. Banjo and Kazooie had to bring their collected Empty Honeycombs to Honey B. and exchange them for additional units. Instead of trading in six Empty Honeycombs for each unit every time, Honey B. required only one for the first exchange, and increased the cost by two every time, up until nine, utilizing all twenty-five Empty Honeycombs in the game. In the end, Banjo and Kazooie could have up to ten units of energy.

Extra LifeEdit

Extra Lives are golden statuettes of Banjo that appear exclusively in Banjo-Kazooie. They depict Banjo standing with his arms raised in victory. Extra Life trophies, as their name indicates, grant Banjo and Kazooie one extra life. They are the Banjo-Kazooie series counterparts to Mario's 1-Up Mushrooms and Donkey Kong's Extra Life Balloons. Typically one to three Extra Lives can be found in a level, and they are usually very well hidden. It appears Banjo and Kazooie can have an essentially unlimited number of extra lives, although the Extra Life counter only goes up to nine. Since the concept of "lives" was dropped in Banjo-Tooie, Extra Life statues have not been seen since their debut in Banjo-Kazooie.

Fire EggEdit

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Fire Eggs are a variety of eggs found in Banjo-Tooie. Jamjars will teach Kazooie how to shoot Fire Eggs in the Plateau of the Isle O' Hags. With them, Kazooie can burn enemies, light up dark areas, and set certain targets aflame. If Kazooie is transformed into Dragon Kazooie, she'll have unlimited Fire Eggs. The initial capacity of Fire Eggs is 50, but a spell from Cheato can increase it to 100.

GlowboEdit

Glowbos are magical creatures that the player can collect in Banjo-Tooie to give to Humba Wumba and Mumbo Jumbo so that the player can be transformed or use Mumbo's magic. There are two Glowbos in each world, including Islo O' Hags. They will always be near Wumba's Wigwam and Mumbo's Skull, except for the big Glowbo that is located in an ice cavern on the icy side of Half Fire Peaks, which the player can only reach through an underwater tunnel in Glitter Gulch Mine. It is locked in a vault that an Ice Key is requiered to open. This Glowbo isn't required to get through the game, and is the one used to make Kazooie a dragon.

Gold FeatherEdit

File:GiantGoldFeather.png

Gold Feathers are the secondary type of feathers found in the Banjo series. Once Bottles taught the Wonderwing technique to Banjo and Kazooie, the duo was able to use the move to protect themselves from harm. But, due to the fact that Gold Feathers were limited in supply, it was best for the duo to save them for when they were really needed. Wonderwing was needed to get Banjo and Kazooie through a few tought spots, and was the only way to destroy certain enemies. The duo could only hold ten Gold Feathers at first, although use of a Cheato spell could double this amount. In Banjo-Tooie, Gold Feathers returned with the same purpose and capacities, although they were almost never manditory throughout the game.

Grenade EggEdit

File:GrenadeEgg.png

Grenade Eggs are a variety of eggs found in Banjo-Tooie. Jamjars will teach Kazooie how to use Grenade Eggs in the Pine Grove of the Isle O' Hags. Grenade Eggs will explode upon impact, and are very useful for defeating many enemies, particularly bosses. They're also useful for blasting open the entrances to many passages. One danger of Grenade Eggs is that their explosions will hurt Banjo and Kazooie if they're too close. Initially, Banjo and Kazooie can hold 25 Grenade Eggs, but a spell from Cheato can double it to 50.

HoneycombEdit

File:HoneycombPiece.jpg

Honeycombs are hexagonal sources of energy in the Banjo series. Although honey is favored by bears, namely Banjo; Kazooie and Mumbo Jumba, or any of the duo's transformations can make use of Honeycombs just as well. Honeycombs are fairly common throughout the Banjo games, as the player must keep their Honeycomb count above zero in order to stay alive. Most enemies will drop a Honeycomb when defeated. Beehives also contain three Honeycombs which will spill out upon being busted open. Banjo and Kazooie start each game with a bar of five units of Honeycombs (health), and depending on the impact of any hits they take, they will lose one or more Honeycombs. As Banjo and Kazooie progress throughout their adventures, they will pick up Empty Honeycombss, which they can use to increase their Honeycomb-carrying capacity. In Banjo-Tooie, the duo will periodically come across Skill Honeycombs and Mystery Honeycombs. Instead of simply restoring one Honeycomb, Skill and Mystery Honeycombs will flash between different levels of health. The player must then use good timing to stop the Honeycomb at a desired level, preferably a higher one. Skill Honeycombs cycle through the bar in order, while Mystery Honeycombs cycle at random.

Ice EggEdit

File:IceEggNest.png

Ice Eggs are a variety of eggs found in Banjo-Tooie. Jamjars will teach Kazooie how to shoot Ice Eggs on the Cliff Top of the Isle O' Hags. Ice Eggs are the polar opposite of Fire Eggs, freezing their targets rather than burning them. They are required for solving various puzzles, and can also be used to douse fires. The initial capacity of Ice Eggs is fifty, although a Cheato spell can double it to one hundred.

JiggyEdit

File:Jiggy.jpg

Jiggies, sometimes referred to as Jigsaw Pieces, are golden jigsaw pieces that Banjo and Kazooie are required to find in the Banjo series. Their names are derived from the jigsaw shape that they are in the form of. In Banjo-Kazooie, Banjo and Kazooie must open access to worlds by putting the Jiggies into the pictures of the world that they are trying to gain access to. However, in Banjo-Tooie and Banjo-Kazooie: Grunty's Revenge, Master Jiggywiggy is the character that Banjo and Kazooie have to go to in order to open new levels using the Jiggies. There are a total of one hundred Jiggies in Banjo-Kazooie and ninety Jiggies in Banjo-Tooie.

Special JiggiesEdit


Mystery HoneycombEdit

Mystery Honeycombs are a variey of Honeycombs found exclusively in Banjo-Tooie. They are identifiable from regular Honeycombs as they have question marks (?) on them. Mystery Honeycombs are like sophisticated Skill Honeycombss, as they will cycle through the Honeycomb Bar at random. The player must be very careful as to not stop the bar at low level, or they may end up walking away with less energy than they initially had. While the cycle is slow and easy to stop in earlier levels, the speed will increase in the game's later levels.

Red FeatherEdit

File:GiantRedFeather.png

Red Feathers are the primary type of feathers found in the Banjo series. Once Bottles taught Kazooie how to fly in Banjo-Kazooie, she was able to get airborne by jumping off a Flight Pad. However, while Kazooie was unable to gain altitude when flying, she could remedy this problem by using a Red Feather, allowing her to flutter upwards a small bit. Also, once Kazooie learned how to Beak Bomb, she could use the ability for the cost of one feather. While Banjo and Kazooie could only hold fifty Red Feathers at first, a spell from Cheato could double this amount. In Banjo-Tooie, Red Feathers had the same purpose and capacities as they did in Banjo-Kazooie. Jamjars, however, managed to teach Banjo and Kazooie the Talon Torpedo, which required five Red Feathers to use.

Skill HoneycombEdit

Skill Honeycombs are a variety of Honeycombs found exclusively in Banjo-Tooie. They are identifiable from regular Honeycombs as they have exclamation marks (!) on them. Whereas regular Honeycombs restore one unit of energy, Skill Honeycombs will cycle through the Honeycomb Bar, requiring the player to stop the the cycle at a desired level. In earlier levels, the cycle is slow and easy to stop, while later levels will require good timing. If the player has bad timing, their health may decrease from what they initially had.

Wading BootsEdit

File:WadingBoots BanjoKazooie.jpg

The Wading Boots are a kind of footwear, which is used in Banjo-Kazooie and Banjo-Tooie. These boots allow Banjo and Kazooie to walk on dangerous terrain (such as swamp water, ice water, and brambles) for a brief time period. In Banjo-Tooie, when the two are separated, Kazooie can use this item, but Banjo can't.

Special MovesEdit

Banjo-KazooieEdit

Spiral MountainEdit

Claw SwipeEdit

The Claw Swipe is a basic move learned by Banjo in Banjo-Kazooie. It is performed by pressing the B button. Banjo will attack the nearby enemy with his paws, delivering minor damage. A single Claw Swipe does about as much damage as a Blue Egg.

Feathery FlapEdit
File:FeatheryFlap.png

The Feathery Flap is a basic move learned by Kazooie in Banjo-Kazooie. The move is performed by first jumping (pressing the A button), then by pressing and holding the A button again. Kazooie will flap her wings, allowing Banjo and Kazooie to leap a little farther over bigger gaps.

Forward RollEdit

The Forward Roll was a basic move learned by Banjo in Banjo-Kazooie. It is performed by pressing the B button while Banjo is running. Banjo will then roll to attack enemies in front of him. The direction of the attack can be adjusted by moving the Control Stick.

Banjo-TooieEdit

WitchyworldEdit

Pack WhackEdit

The Pack Whack is a basic move learned by Banjo in Banjo-Tooie. It is performed by pressing the B button when Banjo is alone. Banjo will attack the nearby enemy with his backpack, dealing minor damage. The Pack Whack could also be learned in Banjo-Kazooie: Grunty's Revenge.

Banjo-Kazooie: Grunty's RevengeEdit

DiveEdit

Diving is a basic move learned by Banjo in Banjo-Kazooie: Grunty's Revenge. It is performed by pressing the R button while swimming near a bubbly area. Oddly, Banjo already learned how to dive in the other Banjo-Kazooie games, but he needs to find Notes to learn how to dive in Banjo-Kazooie: Grunty's Revenge.

ClimbEdit

Climbing is a basic move learned by Banjo in Banjo-Kazooie: Grunty's Revenge. It is performed by holding the Control Pad upwards near a wall. Banjo already knew how to climb in the other Banjo-Kazooie games, but he needs to find Notes to learn how to climb in Banjo-Kazooie: Grunty's Revenge.

Banjo-Kazooie: Nuts & BoltsEdit

WrenchEdit

The wrench is a weapon that Kazooie received after the Lord of Games took away her powers. The wrench is an odd-looking metal rod that has a depiction of Mumbo Jumbo's head on it. Kazooie could use the wrench's magic powers to pick up objects, such as tool crates, Banjo's custom vehicles, etc. Kazooie could also spin around with the wrench as an attack. If Kazooie attacks in the air with the wrench, she could stay in the air for a short time, similar to her Feathery Flap from the other Banjo-Kazooie games.

TransformationsEdit

Banjo-KazooieEdit

TermiteEdit

File:Termite Banjo.png

The Termite transformation is the first transformation for Banjo in Banjo-Kazooie. After Banjo finds five Mumbo Tokens, he can go back to Mumbo's Mountain and pay Mumbo Jumbo. Using his shaman magic, Mumbo Jumbo will transform Banjo into a termite. Banjo will now be able to climb up steep hills without having to use the Talon Trot. However, he cannot use Kazooie's abilities during this transformation.

CrocodileEdit

The Crocodile transformation, found in Bubblegloop Swamp, allows Banjo to venture through piranha-infested swamp water, bite his foes, and participate in the Yumblies challenge.

WalrusEdit

The Walrus transformation can be found in Freezeezy Peak, and offers Banjo the ability to participate in a sled race against Boggy the polar bear, slosh through freezing water, and venture into the cave of another Walrus who happens to be particularly afraid of bears.

PumpkinEdit

With the Pumpkin transformation, given to Banjo at Mad Monster Mansion, Banjo can fit into much smaller areas, and not much else. This gives Banjo access to Cheato, and the one time in Banjo-Kazooie that Mumbo can be seen outside of a world.

BeeEdit

The Bee transformation, found in Click Clock Wood, allows Banjo to take to the air without use of Kazooie's wings, and also gives him access to the large beehive located in the world.

Banjo-TooieEdit

Dragon KazooieEdit

File:DragonKazooie.png

The Dragon Kazooie transformation is the first and only transformation for Kazooie in Banjo-Tooie. When Banjo jumps into Humba Wumba's transformation pool, Banjo doesn't change into anything, but Kazooie transforms into a Dragon. Kazooie can now breathe fire by pressing B, and she can also shoot an unlimited number of Fire Eggs. Additionally, Kazooie has a deeper voice as Dragon Kazooie.

StonyEdit

In Mayahem Temple, Banjo can gain access to this form. It allows him to speak to other Stonies in the level (and understand their language), tackle enemies with a charge attack, and play kickball in the coliseum with other Stonies.

DetonatorEdit

Resembling a classic TNT plunger, Banjo obtains this transformation in Glitter Gulch Mine. In this form, he can detonate caches of TNT found around the level by detonating while sitting on top of the fuse. He can also blow himself up at will, but at the cost of one honeycomb piece.

Armored VanEdit

Banjo has access to this transformation in Witchyworld. In this form, he is completely invulnerable, and can drive around at high speeds. He can use this form to open up attractions and rides that require money. In addition, Banjo can access areas behind special doors that require him to beep his horn. In this transformation form, he can also drive over lava.

SubmarineEdit

The submarine transformation is the transformation of Banjo in Jolly Roger's Lagoon. It can use torpedoes and a Sonar. The player can use this transformation to fight Lord Woo Fak Fak. There is a glitch that lets Submarine Banjo go on land. However, only certain areas are accessible, and he becomes very slow.

Baby and Daddy T-RexEdit

In Terrydactyland, Banjo has access to two forms, and can switch between the two by having Mumbo use his spell to change the size of Wumba's Wigwam. As a baby T-Rex, he can access dinosaur-only areas of the level. As an adult, he is much larger, and can use his deafening roar to frighten enemies.

Washing MachineEdit

This transformation is available to Banjo in Grunty Industries. In this form, he has very high health and can shoot an unlimited number of underwear missiles, but he is very bulky and cannot jump very high. Banjo can use this form to trigger heavy switches and access employee-only areas of the building.

SnowballEdit

Banjo can transform to this form on the icy side of Hailfire Peaks. Banjo can roll around in the snow to increase his health and size. On the lava side of Hailfire Peaks, the heat will slowly reduce his health.

BeeEdit

Bee form returns in Cloud Cuckooland, with similar abilities. In this form, Banjo can also fire stingers at his enemies.

Banjo-Kazooie: Grunty's RevengeEdit

MouseEdit

File:MouseBanjo.png

The mouse transformation is the first transformation Banjo acquires in Banjo-Kazooie: Grunty's Revenge. When Banjo turns into a mouse, he could fit into small areas and nibble on certain objects, like rope or switches. When Banjo is a mouse he cannot jump, but he is much faster than regular Banjo.

CandleEdit

The candle transformation is the second transformation found in Banjo-Kazooie: Grunty's Revenge When Banjo is a candle, he has the ability to illuminate dark areas and light fuses and wicks. Banjo can also do a fiery somersault for attacking Green Spookos. However, as a candle, Banjo cannot enter into water, or else he dies.

OctopusEdit

The octopus transformation is the third transformation that Banjo obtains in Banjo-Kazooie: Grunty's Revenge. While Banjo is an octopus, he will be able to swim in harmful waters like in Spiller's Harbor and Freezing Furnace. He can also dive underwater and not have to worry about his air supply. To attack, Banjo squirts water jets at enemies.

TankEdit

The tank transformation is the fourth and final transformation in Banjo-Kazooie: Grunty's Revenge. When Banjo is turned into a tank, he can crawl over acid chemicals without taking damage from it. He can also shoot missiles which blast open doors only the tank transformation can open. But while Banjo is a tank, he cannot jump, so he musn't go over an edge or he'll fall and not get up.

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